It was held back due to a problem on my end and I only fixed it a few hours ago, so please be patient. Should be up soon, but I think they only test mods once a day. It will be worth the wait.
Ewanc updated Trial Mountain with a new update entry: Fixed Logos Read the rest of this update entry...
This track is so twisty, you would need to be in a sparrow for them to keep up. I need to fing out how to throttle them up around corners, then it would be a race.
I feel the road is a bit bumpy. Also the white lines at the sides are a bit higher up than the actual road. Otherwise awesome update!
Id like to replace the mesh lines, they do look bad and some even have shadows, which cant be good for performance. I used decals for my other track's lines to get them tight against the road surface. The bumps are just a weird bug with this track. My other tracks came out fine, but this one has been bad since the beginning. I used the align with mesh tool to create the terrain. The align down tool worked really bad and left large bumps everywhere almost flipping off road vehicles. Then I tried the align up tool and it worked better, but still has small bumps. I might try flattening the track surface out and redoing the aligning process.
Any idea on using some official road textures and tune the sky colour a bit? The present one is a bit cold-colour theme
I just managed a 2:00.03 with the Sunburst Racecar. 2:10.71 with Custom 200BX 2:01.66 with Pessima Racecar 2:06.10 with Sunburst Sport-S 2:12.97 with Type-LS 200BX BTW, I'm using a keyboard to drive.
For some reason the FFB on my G25 works overtime on this map. Right from spawning in and then when driving it twitches. Not sure if it's many tiny bumps in the road?
I had to turn off FFB for this map too because it was aggravation my carpel tunnel. I'm working on the problem right now; it has to do with the elevation accuracy of the height map. On my other maps I used a Set Height equal to the total elevation of the track to increase the fidelity of the elevations and forgot to do it on this one. Unfortunately I have to redo the elevations of the whole track to get it smooth, and its a tedious process. Did a quick test using the new set up and its very smooth and isn't messing with my FFB.
Are you going to put any a.i paths? Just wondering. I would love to see the a.i just mess around here.