Outdated CRD Monster Truck

Discussion in 'Land' started by SealedGecko, May 2, 2016.

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  1. enjoyinorc6742

    enjoyinorc6742
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  2. L3GENDxVANS

    L3GENDxVANS
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  3. Iro

    Iro
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    Ah, I see what he means 'dark.' Try disabling shadows in the debug menu
     
  4. Untouchable7809

    Untouchable7809
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    Hey you going to we adding the transport wheels now?
     
  5. Deleted member 160369

    Deleted member 160369
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    They're being considered.

    If you can accept something close enough, but not 100% identical to the real things, I might simply add some universal wheels with just a little effort.
     
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  6. Untouchable7809

    Untouchable7809
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    Well with the new uniwheels mod that just came out you could add it to the monstertruck and then we can just choose what ever wheels from the parts menu
     
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  7. MONSTERJAMTV

    MONSTERJAMTV
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    Sorry but I am sort of a noob. Where is the debug menu? Also, is there any way I can disable the camera pitching like in ROR?
     
  8. Iro

    Iro
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    Go in setting>Gameplay

    Enable Advanced Functions
    Find the icon that somewhat looks like a insect on the left of your screen after pressing esc
    open it and check the 'disable shadows' box
     
  9. MONSTERJAMTV

    MONSTERJAMTV
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    I checked the box but the map is still very dark.
     
  10. Iro

    Iro
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    hm.. turn shading quality in options to something low
     
  11. Deleted member 160369

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    Coming up next:

    New skin for the F150 body:



    And... Heavy WIP :)

    Sorry Covets... Nothing personal... ;)
     

    Attached Files:

    • wip.jpg
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  12. GatheringAgate

    GatheringAgate
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    Noice. But is the Black Smith gonna be done or?
     
  13. Deleted member 160369

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    Maybe.

    Real life Blacksmith is not on the CRD chassis, so the body is kinda difficult to adapt and I can't make a whole new chassis right now.
     
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  14. GatheringAgate

    GatheringAgate
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    Ok. Good to know.
    But weirdly I would wan't to but Burnsides body to this
     
  15. enjoyinorc6742

    enjoyinorc6742
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    wouldn't fit that well
    20160830064501_1.jpg
     
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  16. GatheringAgate

    GatheringAgate
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    lol
    --- Post updated ---
    But looks good imo
     
  17. Deleted member 160369

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    Status update (deformable bodies):

    Instead of a full jbeam structure that would take me ages to design (and won't probably work as good as you may expect), I decided to implement crumple zones.

    All the bodies are bolt-on shells sitting very close to the chassis, so the chassis itself can work as a structure in most cases. For example, in case of a rollover, the rollcage is acting like support for the roof. Adding specific beams around the roof panel would be redundant. Problems may arise when impact involves overhanging elements - like the front and rear ends - that have no beams underneath, and as such they're free to spike and glitch out uncontrolled.

    So, the whole front and rear overhangs (and all the annex parts, like the roof-mounted turret for Soldier Fortune) will be surrounded by deformable "boxes", shaped to fit the specific body design, so that when front or rear impacts occur, the specific body sections involved can deform.

    In the following screenshots you can see the highlighted front crumple zone before and after an impact.
     

    Attached Files:

    • crumple_zone.jpg
    • deformed.jpg
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  18. MKPanther

    MKPanther
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  19. Iro

    Iro
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    probably not, these problems would need adaption
    Screenshot (282).png
     
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  20. enjoyinorc6742

    enjoyinorc6742
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    would it be possible to get the Concussion chassis in beamng? could transfer alot of the stuff over from the CRD chassis. we would then be able to use the 41 willys body that is overboard, as well as the bigfoot trucks.
     
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