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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. krayziepunk

    krayziepunk
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    Damn. Sure looks like it!
     
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  2. Sagarci

    Sagarci
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    It's a Volvo s90
     
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  3. chris_lucas

    chris_lucas
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  4. OverPower

    OverPower
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    hhhhkkkkkkkkk.png

    Last one for today..!
     
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  5. Acrain7

    Acrain7
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  6. gianpiero

    gianpiero
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    i stoped this work i have other work
     
  7. Iro

    Iro
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    It has a better jbeam, also whats wrong with the model?
     
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  8. Iro

    Iro
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    ezgif.com-crop (1).gif
     
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  9. The Shotty

    The Shotty
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    It's a Forza model, which isn't optimised for BeamNG, and the JBeam spikes alot, even with the edited JBeam.
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    It has been like that for months now.
    Spintires and other games do not pre-approve mods AFAIK. People are free to upload.
    In our case, all mods pass through us first, so it's quite different. Trademarks are like Copyrighted content. You cannot use stuff like this without explicit permission.
    that's only for the 'Mods' page tho.
     
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  11. aljowen

    aljowen
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    This is not a factory spec vehicle, however it is a factory spec electric motor being geared down a to produce a lot of Torque at the wheels. It can still reach 70mph (just), but since it is a dedicated off road vehicle it isn't really intended to do motorway speeds. 0-60 is also 3.17 seconds since it has so much torque and a fair chunk of grip.
     
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  12. D-Troxx

    D-Troxx
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    finally felt like doing something again.
    1.jpg
     
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  13. DapperDan

    DapperDan
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    Plan:
    Airlift pressure gauge
    Turbo psi gauge
    Turbo tempreture gauge
     
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  14. crashmaster

    crashmaster
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    idk wtf im doing.
    Screenshot (272).png
    feedback? xD
     
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  15. Iro

    Iro
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  16. Blijo

    Blijo
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    Maybe dual-wheel fender flares?
     
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  17. DapperDan

    DapperDan
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    Getting to know how to use the BNE editor by doing some node beam work for the widebody, by writing the beams from scratch
     
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  18. XManic1995

    XManic1995
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  19. Iro

    Iro
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    Because 420 blaze it

    On Topic:
    TNATB.png
     
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  20. OverPower

    OverPower
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    Aug 9, 2013
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    how did you get the model into the editor? I'm learning the program myself and would like to know...!
    --- Post updated ---
    Nevermind, I figured it out..!
     
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