It's a Forza model, which isn't optimised for BeamNG, and the JBeam spikes alot, even with the edited JBeam.
It has been like that for months now. Spintires and other games do not pre-approve mods AFAIK. People are free to upload. In our case, all mods pass through us first, so it's quite different. Trademarks are like Copyrighted content. You cannot use stuff like this without explicit permission. that's only for the 'Mods' page tho.
This is not a factory spec vehicle, however it is a factory spec electric motor being geared down a to produce a lot of Torque at the wheels. It can still reach 70mph (just), but since it is a dedicated off road vehicle it isn't really intended to do motorway speeds. 0-60 is also 3.17 seconds since it has so much torque and a fair chunk of grip.
Getting to know how to use the BNE editor by doing some node beam work for the widebody, by writing the beams from scratch
how did you get the model into the editor? I'm learning the program myself and would like to know...! --- Post updated --- Nevermind, I figured it out..!