1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    • Like Like x 5
  2. Dealercrash

    Dealercrash
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    3,122
    wait...how do you do that? that could be really useful
     
  3. OverPower

    OverPower
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    314
    In the BNEditor, there is a "import reference mesh from OBJ" option in the Files tab, so you have to convert the mesh into OBJ and then i'll load ;)
     
  4. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,561
  5. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    none ;)
    i cant model if i really wanted to :p
     
    • Like Like x 1
  6. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,561
    Just get a wheel model, remove the backlight, louvres and trunk on the barstow, move wheels down, simple.
     
    • Like Like x 1
  7. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    Looks HORRIBLE, but hey, I did something.
    screenshot_00648.png
    screenshot_00649.png
     
    • Like Like x 5
  8. Binkey

    Binkey
    Expand Collapse

    Joined:
    Aug 31, 2012
    Messages:
    297
    Started making custom models and adding telephone poles thanks to @DoullPepper . Also, new water color. :D It's keeps looking better and better!
    screenshot_00013.png

    ---EDIT---
    I figured i might as well upload an image of what's done so far. The map is made on an 8192x8192 heightmap with a so basically it's 8kmx8km (imagine 16 ECA's stitched together) I've been working on this since April and it really helps that there's google maps street view literally everywhere in the town. The town in the middle of the picture is about the size of ECA by itself. That being said, most of the mountains around it are just trees with a few off road trails. I'm estimating about 50km of offroad trails, but we'll have to see when it's done. Currently with the trees, I'm just doing a thick wall of trees around every road, but I'm not sure what the best way to do it would be. So if you have any suggestions, please let me know. Cheers!
    screenshot_00015.png
     
    #8348 Binkey, Sep 25, 2016
    Last edited: Sep 25, 2016
    • Like Like x 13
  9. StatusGo

    StatusGo
    Expand Collapse

    Joined:
    Jul 28, 2016
    Messages:
    22
    Hey Quotex,

    I'm studying Spatial Development - Mobility at Windesheim in Zwolle. I'm trying to make a Dutch look-a-like map. The only problem I have is finding Dutch roads. I saw your photos of your Dutch roads and they look really great.
    Can you explain how you make those textures and how you use them? Or where I can find some to use for my map.
    Many thanks for your reaction!

    Best regards,
    Koen
     
    • Like Like x 1
  10. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    new trunk for your luggage
    if you could fit any with the huge wheels
    screenshot_00658.png
     
    • Like Like x 5
  11. KevinoCrasher

    KevinoCrasher
    Expand Collapse

    Joined:
    Jun 9, 2014
    Messages:
    190
    i so hope to help you, since im a dutch bloke i hope i can help, and since we have road taxes the roads (should) always be in a mint condition :D
     
  12. Vinh

    Vinh
    Expand Collapse
    Banned

    Joined:
    Nov 15, 2015
    Messages:
    2,975
    A few pics of what i'm working on, Cadillac DTS
    screenshot_00000.png screenshot_00001.png screenshot_00002.png screenshot_00003.png screenshot_00004.png
     
    • Like Like x 24
  13. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Been working on the "Eco Rebel" variant of the R60 some more. It is intended to be of similar capability as the D15 marauder but in a smaller stripped down package as a non factory config.
    The R60 is however much smaller than the Marauder which does put it at some disadvantages when it comes to off road, for example the Marauder tyres can deal with some bumps that are taller than the tyres on the R60 meaning the R60 has to use the suspension travel to make up for that.
    screenshot_00065.png screenshot_00066.png
    The R60 Eco Rebel is electric and uses 2 motors and a 500kg battery pack. As such it has a lot of Torque at the motor to start with, however it also has a super low ratio gear box (restricts the top speed to 70mph) hence it has more torque than it could realistically ever need. It does remain stable at above 70mph and there is the original gearbox (parts selector) available if less torque and a 120mph (ish) top speed is more preferable.
    The suspension is fully independent with McPherson struts on all four corners. In this config there is no anti roll bar fitted.

    Here is some footage of it going over the off road section on East Coast USA,

    Like I mentioned earlier the vehicles form factor does pose some limits however it seems to cope with most things pretty well. Grounding out should probably result in 5000% more fire though :p

    It still makes engine noises though since I haven't figured out how to disable that yet. But the motors do represent Electric motors in torque curves etc.
     
    #8353 aljowen, Sep 28, 2016
    Last edited: Sep 28, 2016
    • Like Like x 12
  14. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    Thanks that's very handy.
     

    Attached Files:

    • screenshot_00008.png
    • Like Like x 12
  15. direct_UA

    direct_UA
    Expand Collapse

    Joined:
    Jun 20, 2014
    Messages:
    782
    something
    1.png 2.png
     
    • Like Like x 28
  16. Vinh

    Vinh
    Expand Collapse
    Banned

    Joined:
    Nov 15, 2015
    Messages:
    2,975
    Some progress on the Cadillac DTS :D
    Added few configs with proper info.json (First real proper info.json for configs i made) Also, reworked few parts and added Taxi Ad Carrier :)
    screenshot_00000.png

    Added a tow hitch as well. This car is surprisingly good at towing heavy objects, just to mention :)
    screenshot_00001.png
    And thanks to @Fen, glass breaking texture work (I will try to add a more realistic texture later as current texture looks GTA-ish)
    screenshot_00002.png
    Now, for some jbeaming. I re-jbeamed few parts (Rear end compartment and front bumper only) but there's still quite lots of work to do
    So thank you if you cared enough to read this crap and again, big thanks to @Fen
     
    • Like Like x 11
  17. MilanKD

    MilanKD
    Expand Collapse

    Joined:
    Jul 23, 2016
    Messages:
    940
    • Like Like x 6
  18. MilanKD

    MilanKD
    Expand Collapse

    Joined:
    Jul 23, 2016
    Messages:
    940
    BeamNG.Bike
     
    • Like Like x 3
  19. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Wouldn't it be BeamNG.Ride..?
     
    • Like Like x 9
  20. Brown_Diplomat

    Brown_Diplomat
    Expand Collapse
    Banned

    Joined:
    Apr 12, 2016
    Messages:
    1,059
    #8360 Brown_Diplomat, Oct 1, 2016
    Last edited: Oct 1, 2016
    • Like Like x 9
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice