i found out how to get the differentials locked. currently only testing on grave digger since its a seperate file. in the engine file, change 'closedtorque' to 20000 - 40000. 20k for mostly closed, but still open up if the truck gets on two wheels, and 40k for completely locked. you can change this for the front and back tires individually. if only you could put two choices in the parts selector menu for locked or unlocked diffs. with the diffs locked you can do donuts so fast it rolls completely over!
Was suggested before, and that's why it wasn't implemented: I don't want the truck to roll-over THAT easily. Not until I add a Ford Explorer shell... Anyway... I'll split the differentials into front and rear for the upcoming hotfix update and add multiple options, so you can roll-over if you like. --- Post updated --- You could also replace the differential with a 1.53 LSD. The truck can then reach 125km/h (with reasonable stability).
Cool, I'm looking forward to it. Seems like multiple options is the best solution, as I think some of the trucks run fully locked while others run limited slip. (Bigfoot runs limited slip with "2.37:1 center differential ratio, 6.4:1 planetary ratio, 16.192:1 final ratio.") I did some Google searching and found a bunch of nuanced details about the Monster Jam trucks, including one with exact force numbers for a lot of it and all of them with nice chassis images. Some interesting tidbits, they actually have a switch in the cockpit so you can steer the rear wheels manually. Would be really cool if the rear steering could be configured to a left and right button with automatic centering rather than the steering being 100% automated. Besides that, the hydraulic suspension also has tuning adjustments for stiffness, the wheels are tethered to the body by steel braided wire in case of a break, and the tires generally run 8-10 PSI (not far from what the mod is already using). Here are the articles if you want to look at them. http://www.fourwheeler.com/features/129-1302-anatomy-of-a-monster-truck/ (Bigfoot with exact specs) http://www.thefabricator.com/article/tubepipefabrication/the-anatomy-of-a-monster-truck (Bigfoot again) http://www.popularmechanics.com/car...er-truck-take-an-inside-look-at-grave-digger/ (Grave Digger) Edit: An extra detail I found, some of the show monster trucks seem to use quick change gears on two-speed transmissions and ran taller gearing that could go up to 85 MPH. The Bigfoot they used for a record jump was also a sequential two-speed manual and had the rear steering switch on top of the shifter.
@gnuygaming Go to page 38, near the top, that's the most up to date version so far. When you launch the game after installing it, clear cache or it wont work.
Sorry for the delay, couldn't upload the promised hotfix due to work obligations. I'll be home in a few hours. I just need to organize presets and thumbnails, and then I'll proceed with the upload.
Here it is. What's new: - Shell deformation completely disabled. It's not ideal, but at least you won't get "sad trucks" after impacts anymore... - Differentials are now distinct front and rear parts. Both are now "locked" instead of "closed". - Fixed a few material errors. - Added thumbnails and info files for the main presets. This will probably my last update. The lack of depth of the modifications I could do to this mod caused some complains. I'm sorry, but that's really all I can do, I'm no modder, I'm just a guy who saw some wasted potential in an underdeveloped mod and tried to build on it. It all started with some blatant omissions rectified (the original mod didn't even have a steering wheel) then I did my best to meet the needs and new requests of the users on this board who showed some interest. I never planned to go much farther than that, but I have to admit it saddened me a bit to receive that mail yesterday. Well, this is it, for me. Sorry.
Sad to see a stop That may be all you can do, but you are a modder. If I can get .mesh files to convert, I might do some stuff. (in like a million years)
@FLyInG 2 YoUr SoUL Hey, you did your best and advanced the mod quite a bit. It got to this point from you taking the torch and advancing it. Maybe someone else will try the same, but if not, this is already an excellent vehicle and a ton of fun to throw around.
I won't stop working on it. I've enjoyed it a lot so far and there's still a lot I want to do with it. I simply won't "release" anything anymore. We might create a group to share stuff if anyone's interested, I just don't want to get insulted by some random RoR player passing by.
It's so sad to see you leaving. You've done so much amazing work for this mod. If you do keep updating, I know I would like to be kept updated. You do so much great work, don't let anyone else tell you otherwise.
I think you might want to chime in on this thread if it's not too much effort. Those kinds of drive-by shitposts that all of the mod authors keep experiencing is part of the issue they're discussing in that thread. It seems especially endemic to the mods section of the forum and I think there needs to be some kind of adjustment to the rules for it, otherwise the modding community as a whole is understandably going to keep suffering and dropping off in (public) activity. http://www.beamng.com/threads/id-like-to-say-something.31012/
Why would someone complain? This mod is effectively yours now, and I don't get why someone would complain about it being updated and improved.
Because RoR players say "lol beannnnng is a jokeee to roooooooooooooooooooorrrrrrrrrr" "liek freaking ply rooooooooooooooooooooooooooorrrrrrrrrrrrrrrr alredy u idit"
hey @FLyInG 2 YoUr SoUL , ignore the haters. you've done a hell of a job getting this as far as you did. I (and almost everyone else) appreciate EVERYTHING you've done. to me, we were just getting started, we had cohen (how ever you spell it) chassis coming, the possibilities of more chassis and bodies, a permanent fix to the wobbling, and alot more possibilities. i'm sad to see you go because of a hater. --- Post updated --- took some screens and the diffs aren't locked. would the wobbling issue be tied to the shocks them selves? cause they are the things that start wobble the most and they stretch with the suspension travel.