This will be a progression thread for my mods. This is so the other threads don't get cluttered. This'll work like Variety Mod's progression thread. Moonroof 200BX-Bugs: I discovered some mishaps that are in the mod from the 0.6(.1) update. Things like rear flairs aren't working. This has been fixed. -Moonroof Sport: Added Moonroof badges to the car. -New Trims: A few new trims are in the works. 1. Bozilla: (Ignore the lack of rear fender flairs) It's heavily based on a modified Moonroof Sport, but equipped with street-racer parts like a Stage 2 turbo. Exclusive skin for this beast is in the works! 2. Stock Moonroof: This will be based on a 200BX that is cheaper than the Sport. Will have less power and be more family-friendly. 3. West Coast Special: Something like the California Special Mustang. Will have an ECA counterpart. 4. Secret c: Bolide TargaBugs: I fixed the trim, it works now.
Thanks, glad you like it! Moonroof 200BX-All trims are finished except Rice Rocket. -New thumbnails (yay). -East Coast Special! YouTuber PlatesFinally starting work on V2 again. I'll work on 5 plates right now and more later. WIP Plates: -MattShea -NFKRZ -BeamNG -BeamNG Pro -Kryton UPDATE Sometime tomorrow, I'm going to add the Bolide Targa and updated Moonroof 200BX (V2) to mods section. Both mods only need some tweaking before I add them (Like a new thumbnail for Bolide and optimization for both). In the meantime, here are the new thumbnails for the Moonroof 200BX. Also, working on new factory graphics for the Bolide Targa...and a new thumbnail. Unfortanetly, I'm getting this: Bolide isn't working at all, so I'm trying to find the problem. One little typo in the jbeam can cause this. UPDATE I got the Bolide working, and made a simple factory graphics for it. On the 200BX, I decided to remake the skin for Rice Rocket by using the PlastiDip purple as a background in the skin's file, then I created a special coupe_c and coupe_d files for a painted rear panel. Then I forgot a line in Materials.cs and it resulted in this strange chrome purple. I fixed this problem by remapping coupe_c. There will be 2 versions of Rice Rocket: One with the skin, one without. The one with the skin will have a white PlastiDip-like color as default, and the skin-less would remain with the gorgeous PlastiDip purple. ...and I accidentally deleted the original Rice Rocket's config file in WinRar so I'm going to recreate it (Will be a simple 1 minute job though).
Well luckily, both mods are really close to being finished (again). I just need to optimize the Bolide's folder and update the glass for the 200BX.
I uploaded V2 of Moonroof 200BX to the mods section, currently awaiting approval. I had to do an unfortunate change due to mods section not allowing actual brands in the mod: The word 'PlastiDip' in the color names. I knew they were not going to allow that so I just renamed it from PlastiDip Purple/White to Plastic Purple/White. Still tweaking Bolide Targa. I'ma continue YouTube Plates later this week.
In the middle of playing FH3, BeamNG updated straight to 0.7. I'm going to check on my current released mods tomorrow if they still work properly. The Bolide and 200BX might need an update.
Tested both mods, both work in 0.7. Although, deformation on both is a bit wonky and the skin for the Moonroof Sport is not correct (The skin is only physical and can be selected with the current version, it isn't even that noticeable). They will receive an update by the end of this week.
Just an off topic question but my computer did not load the second festival in FH3. Did it load for you? OT: The moon roof 200BX is awesome.
If it hasn't finished installing (Like the Xbox) then it needs to finish; if not, try restarting the game or Windows. I don't know much about the PC version, I have an Xbox disc so it's not the version I can play on PC. Also, glad you like the Moonroof 200BX.
0.8 happened. Moonroof 200BXAlready uploaded the fix for Mods section, fixed version is V2.1. YouTuber PlatesReleasing V1.5 that adds 10 new plate designs. Project Godzilla V1Will release the fix as V1.3. Project Godzilla V2The RHD mod Expired made doesn't work in the latest version, so I have to make the car LHD again and release it as is...for now (this is Japanese, it should be RHD, but BeamNG doesn't think so). Released version is V1.0. Bolide TargaAlready uploaded the update for it in Mods section. Won't get anymore info till tomorrow morning. Updated version is V1.0 also:
Pessima FloridaThis is that blue Pessima in the photo album. It's just like the Moonroof 200BX, but it's not a 200BX. Currently, jbeam has a few glitches and the roof doesn't look that good to me, especially when the 200BX version is next to this. Currently, it deforms quite well (I said that it deformed badly earlier, I fixed the cause). Currently working on the "skin," unfortunately, it has no 2nd UV channel support so it doesn't officially support skins. I have to work on editing the car's own texture file for the body, the new textures will give the Florida version a dark roof and spoiler (when the spoiler is equipped). The problem I'm having is how the whole texture system for this car is mapped out. Either the dark roof appears on both the stock and Florida versions or no dark roof at all. Project Godzilla (Both versions)I'm thinking about packing both versions into a zip and release them in my Godzilla-based group (I'ma separate the Pessima and Sunburst from V1's zip). Hopper JPWhen the Hopper is released, I'ma try to make a Jurassic Park themed skin for it (Even though I bet others are planning to do so). I'ma make mine not exactly Jurassic Park, it'll have a different yet very similar name (VarietyMod/DMMP style). Hopper NEEDS to have some 2nd UV channel support when it's released for me to do this. Hopefully it does, but there is a 50/50 chance it won't. In fact, one car still don't have 2nd UV channel support after being out for over a year (-cough-Melty Pessima).