bobby_boulgat submitted a new resource: atoll - a imaginary tropical island with a lot of roads. Read more about this resource...
Hey bobby ! I found some issues with the map, maybe you're aware of them. - the skybox looks a bit weird but maybe it's on purpose - these houses need MIP maps for their textures this roof texture too (orange one) - this bridge grabs tires and pops them, you may need to edit the colmesh. - I'm experiencing a framerate drop when I'm looking in this general direction, no idea why sadly That's all I could find for now ! I'm not hating on your map, I'm just reporting the problems I found Other than that it's a really good map with a lot of potential
@Firepower I know, don't worry. thank for your feed back. The map version of the mod is older than in the the first post of my thread. If you look this one, you will see that all the textures have midmap. Concerning the skybox, i didn't have seen. i've certainly done settings of shit. And for the wooden bridge, I just take it in jungle rock island. For the moment, i'm not able to edit colmesh
I tried your map and I think I know how to fix some fps issues : - If you look into most buildings, they have a texture in the inside : getting rid of it could save some fps - Also I suspect you export your objects directly from sketchup. However this software has bad exporting and will basically create all kinds of useless vertexes. I advise you to import these .dae in Blender, delete the random useless things sketchup did and then reexport it in .dae . - Also you don't have any LOD or Imposter on your objects : as soon as they are in sight of the player, they are fully loaded and can cause fps drops. You could easily set up an imposter (which is a flat texture of your object), by selecting an object in the level editor, going into the shape editor and ticking the "Use Imposter" checkboxe Anyway, good luck on making this map, and I love the in-game thumbnail !
thank you, it's nice yes i'm studying the question. I have some problems with the imposters, although it seems simple... what noob On the other side, I have added mipmaps to the models, and decrease the quantity of mesh road. Fps are already better
Update 24-07-16: -Race track nearly finished -A little more of trees. Still a lot of work to do.... -Less of mesh roads, sometime replaced by statics objets -White lanes decals nearly finished -Less problems of collisions with some buildings and meshes -settings on the water, the sky, the terrainblock and others things ... -The most part of the objets have imposters, now. Not alls.I don't understand why some doesn't want to works. Because missing textures ??? i'm investigating. I'm always trying to improve the frame rate issues. I can to replace again some meshes by statics with imposters
bobby_boulgat updated atoll with a new update entry: update of the 24-07-2016 Read the rest of this update entry...
bobby_boulgat updated atoll with a new update entry: update of the 25-07-16 Read the rest of this update entry...
the work go on. I plant trees every where. The vegetation on the side of the road around the main island is done. Idem around the town. About 50% of the vegetation is placed c'est long. c'est le bazar. c'est la jungle
bobby_boulgat updated atoll with a new update entry: update of the 21-09-16 Read the rest of this update entry...
Hello, there seems to be an issue with "no texture" popping up over the map. This happened rather suddenly, didn't have this problem before. Would this be an issue with my game or with the map itself, because no other maps seem to have this issue right now? Thanks in advance, and amazing map - absolutely love it!
hello, it's same at home. not only on this map. even after to clear the cache. I can solve the problem such that it doesn't come back, but you have to wait an update. thank you
your enthusiasm pleases. thank you, it's motivating. I will see for to correct this issue this weekend, on this map and on the other, and will post updates. There isn't much progress, but at least they will be presentable. yo
bobby_boulgat updated atoll with a new update entry: update du 9 octobre 2016 Read the rest of this update entry...