Hello! Have anyone noticed that the parts aren't breaking, but they are just bending and falling off. Well, if you are making realistic model, you should make parts able to break on to or more piece or maybe on fragments. That's all I have to say.
yeah it really seems like only the parts designed to detach are detaching and the rest is only bending/stretching with infinite strenght. I don't know much about metal though, but I've been trying everything to rip off the roof of the D15 with no success.
You know, bumpers are most likely plastic. 10 mph is enough to break bumper on two peaces, but if you don't hit the place where it's attached to bodywork, it will stay attached. Think about how would it look like if you crash in the wall or pole with 100 mph? Total disaster. And this is what I say realism.
I tried to crash the D15 at various different things with 10 000 torque (default peak is about 400-500 iirc) at >230kph (cant go higher with that gearbox) Nothing broke except the stuff that is designed to fall off with weaker hinge beams (mirrors, exhaust, doors, etc) I also dropped the car down from like 5km on a spike. Nothing broke properly just stretched a lot, only the things with the weak attachment points flied off this is one of my attempts at ripping the roof off
Beam based physics aren't suited for ripping and tearing. Unless the designer specifically defines areas which can tear, it won't happen.
Cant because the D15 beams have inf strenght... they cannot break because gabester made them to not break. But its possible in the engine as tdev explained. Someone just needs to edit the beams