WIP Beta released ToughTruckMap 1.3.2

Testing trucks to the limit with some Tough truck challenges

  1. Richarger

    Richarger
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    i have never used steam but ok i hope then the map will work :)
     
  2. CrashHard

    CrashHard
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    Yes get it on steam, and I`m sure it will work with the latest build of the game :)
     
  3. Richarger

    Richarger
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    thank you
     
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  4. Carbender

    Carbender
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    Any intentions of making a more FPS friendly version?

    btw what is causing the map to be FPS heavy? I get a solid 30+ FPS until it randomly just drops and goes back up.
     
  5. CrashHard

    CrashHard
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    Hey there. It is all the trees on the offroad/mud trail, and removing to many of them will ruin the atmospere on the trail. But maybe I will make an lighter version later at some point.
     
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  6. JBatic

    JBatic
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    maybe low poly trees?
     
  7. CrashHard

    CrashHard
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  8. B727ClassicFlyer

    B727ClassicFlyer
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    @Crash Hard 01 When I see that mod name, I instantly think of that Ice Road Truckers TV show.

    Wait... That's a good map suggestion, a icy road in the middle of nowhere that's bumpy as hell, but custom-made for the T-Series and the trailers for the T-Series.
     
  9. ahersom98

    ahersom98
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    finally, something I can test my offroad trucks on thats worthy of a challenge
     
  10. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    Can you tell me how I can add my own textures for the terrain, so I can make my map even better? I would really appreciate that! :)
     
  11. LesterBomber4333

    LesterBomber4333
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    0.9 Broke the some of the trees within the map. :(
    (Everything else in the map is still fine as far as I could see...)
    screenshot_00016.png
     
  12. Wizardnil

    Wizardnil
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    I have the exact same problem too! It's not like it actually affects the gameplay though, for now I think we'll have to deal it with.
     
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  13. CrashHard

    CrashHard
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    Yes I have seen it, hope to have a fix for it sometime soon, (do not know what wrong yet)
     
  14. Wizardnil

    Wizardnil
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    ok thank you!
     
  15. bob.blunderton

    bob.blunderton
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    Check the console log, and look in your model's materials.cs to see the texture directory/path is correct. You possibly missed one and it's still saying East_Coast_USA or ECA etc, or JRI, whatever. I found two mistakes in a 14-month old map I am still working on (Roane County) like that.
    Also, texture names must not be the same as forest item names. E.G. Trafficlight may not be both a texture and a forest item name.
     
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  16. CrashHard

    CrashHard
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  17. CrashHard

    CrashHard
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  18. CrashHard

    CrashHard
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  19. LesterBomber4333

    LesterBomber4333
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  20. CrashHard

    CrashHard
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    So glad to hear it workes for you now :)
    --- Post updated ---
    It was the material name that had changed after the update, I do not know why, but is is all good now :)
     
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