Well I thought I had it but The rock I placed was a mesh not a forest item. So its still broken. This is what my file looks like, I see no issues so the problem is still unsolved.
Alright I renamed the map but same file: BlueRidge.mis --- Post updated --- I was able to somehow fix decals but forest is still messed up.
I had this same issue on my map, I fixed it somehow by placing the trees in another part of the map, saving then placing it in that same spot. I don't know if what I did was a fluke or something, however flukes aren't very common in things involving computers
So that's your current file? Or is a appalachia.mis your current file? Doing things like this makes it harder to help you.... ... In either case try adding something like this to the *.mis file in a text editor such as Notepad++ Code: new Forest(theForest) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; dataFile = "levels/blueridge/blueridge.forest"; lodReflectScalar = "0.15"; };
Its a fresh file. I even started over again and still have problems. I tried your thing And copy and pasted it into my file and it did nothing. --- Post updated --- Okay for some reason it glitched and every forest item i ever tried to place appeared. Thanks for the help lol
You're welcome. In some cases the editor in BeamNG doesn't support creating all of the required elements from scratch. In some other cases there are a bunch of very specific settings which must be selected in the attributes for a datablock when it's created from scatch. Creating a "fresh" level generally seems best done copying, renaming, and stripping down an existing level.
basically what I did. You used to be able to open a new map using just a *.mis and it added everything for you.
excuse me, maybe i'm wrong, but i hope to helps you. Did you have the 'oak trees" folder into yourmap/art/shape/trees/ ? Is it the good path into his material.cs file? Is it the good path in decals/material.cs? i'm not an expert but it seem your map doensn't find some things... check yours .mis and .cs.files i say
Yes I have an oak tree folder. all of the oaks work except for the canopy --- Post updated --- Everything is working fine. No idea what the problem was and how it all of the sudden started working. BeamNG is weird like that sometimes.