WIP What am I doing wrong? Forest file issues

Discussion in 'Content Creation' started by Modzilla, Oct 22, 2016.

  1. Modzilla

    Modzilla
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    Heres a video with my problem. The same issue happens when I try using decals.

     
  2. Trupoller

    Trupoller
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    Have you renamed all files in the .mis.decals folder?
     
  3. gigawert

    gigawert
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    Refer to my tutorial for the correct way to start a map. :)
     
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  4. Modzilla

    Modzilla
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    Thanks for the help. Found the issue.
     
  5. torsion

    torsion
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    What was the issue?
     
  6. Modzilla

    Modzilla
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    Well I thought I had it but The rock I placed was a mesh not a forest item. So its still broken.
    This is what my file looks like, I see no issues so the problem is still unsolved.
     
  7. torsion

    torsion
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    Attach your appalachia.mis file to this thread please.
     
  8. Modzilla

    Modzilla
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    Alright I renamed the map but same file:
    BlueRidge.mis
    --- Post updated ---
    I was able to somehow fix decals but forest is still messed up.
     

    Attached Files:

  9. Inertia

    Inertia
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    I had this same issue on my map, I fixed it somehow by placing the trees in another part of the map, saving then placing it in that same spot. I don't know if what I did was a fluke or something, however flukes aren't very common in things involving computers :p
     
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  10. torsion

    torsion
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    So that's your current file? Or is a appalachia.mis your current file? Doing things like this makes it harder to help you.... ...

    In either case try adding something like this to the *.mis file in a text editor such as Notepad++
    Code:
          new Forest(theForest) {
             position = "0 0 0";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
             dataFile = "levels/blueridge/blueridge.forest";
             lodReflectScalar = "0.15";
          };
    
     
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  11. Modzilla

    Modzilla
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    Its a fresh file. I even started over again and still have problems. I tried your thing And copy and pasted it into my file and it did nothing.
    --- Post updated ---
    Okay for some reason it glitched and every forest item i ever tried to place appeared. Thanks for the help lol
     
  12. torsion

    torsion
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    You're welcome. In some cases the editor in BeamNG doesn't support creating all of the required elements from scratch. In some other cases there are a bunch of very specific settings which must be selected in the attributes for a datablock when it's created from scatch. Creating a "fresh" level generally seems best done copying, renaming, and stripping down an existing level.
     
  13. Modzilla

    Modzilla
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    basically what I did. You used to be able to open a new map using just a *.mis and it added everything for you.
     
  14. Modzilla

    Modzilla
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    That's what I typically do but For some reason it didn't go right.
     
  15. bobby_boulgat

    bobby_boulgat
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    excuse me, maybe i'm wrong, but i hope to helps you. Did you have the 'oak trees" folder into yourmap/art/shape/trees/ ? Is it the good path into his material.cs file?
    Is it the good path in decals/material.cs?
    i'm not an expert but it seem your map doensn't find some things... check yours .mis and .cs.files i say
     
  16. Modzilla

    Modzilla
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    Yes I have an oak tree folder. all of the oaks work except for the canopy

    --- Post updated ---
    Everything is working fine. No idea what the problem was and how it all of the sudden started working. BeamNG is weird like that sometimes.
     
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