"Regen Cache" in BeamNG?

Discussion in 'Ideas and Suggestions' started by S54B32, Sep 13, 2013.

  1. S54B32

    S54B32
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    So, I've been having a problem with kimmykix's Desert Road, even after I deleted it from the "levels" folder, the map still shows on the menu, if I try to select it and get the following error:
    jgrwhebgtew5.png
    It repeats the "Failed to create resource: [...]" error until I have to eventually have to run Task Manager and quit BeamNG. I remember anytime I'd have problems w/ mods in Rigs of Rods, I would just regain the cache. To get to the point, is there any way we could get a regen cache option in BeamNG?
     
    #1 S54B32, Sep 13, 2013
    Last edited: Sep 13, 2013
  2. logoster

    logoster
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    Re: "Regain Cache" in BeamNG?

    its called Regen Cache, not regain cache, lol, also, to answer your questiion, no, you can not regen the cache
     
  3. S54B32

    S54B32
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    Re: "Regain Cache" in BeamNG?

    Whoops, my bad. I was just wondering if it was possible for the dev's to add a Regen Cache option to the game, I already knew you couldn't.
     
  4. pulley999

    pulley999
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    It would be nice, but I don't think there is a cache...
     
  5. mihibo5

    mihibo5
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    Cache is memory of your CPU. If you must regain it, you are fu**ed. It might mean, your processor might be missing some program code lines in its memory. If it always happends, you might need to reinstall the game.
     
  6. daveywaveyHD

    daveywaveyHD
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    Maybe i read you reply wrong but it sounds like you have no idea what you are talking about... i mean... processors missing some program code lines... that's not how it works.

    Anyway, the last reply was from a week ago, he has probably already solved his problem.
     
  7. mihibo5

    mihibo5
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    Oh sorry. We were just having cache in the school. And english is not my primary language, so I have problems to find words to explain this. If you wish, I could try explaining you on my way.
     
  8. daveywaveyHD

    daveywaveyHD
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    I probably just miss-understood then; i didn't even think that maybe you were of another language. My apologies. :)
     
  9. mihibo5

    mihibo5
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    Is my english that good? ;)
     
  10. theshark

    theshark
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    Not only the cpu uses a cache ;)
    In Rigs of Rods, a cache was used to get informations and a previewimage of the installed mods, since those mods were packed as zip-files. Opening them to get the informations everytime, someone wants to spawn a car would have made RoR incredibly slow.
    Since beamNG doesn't use a zip-container but folders for mods, a cache isn't necessary.
     
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