So, I've been having a problem with kimmykix's Desert Road, even after I deleted it from the "levels" folder, the map still shows on the menu, if I try to select it and get the following error: It repeats the "Failed to create resource: [...]" error until I have to eventually have to run Task Manager and quit BeamNG. I remember anytime I'd have problems w/ mods in Rigs of Rods, I would just regain the cache. To get to the point, is there any way we could get a regen cache option in BeamNG?
Re: "Regain Cache" in BeamNG? its called Regen Cache, not regain cache, lol, also, to answer your questiion, no, you can not regen the cache
Re: "Regain Cache" in BeamNG? Whoops, my bad. I was just wondering if it was possible for the dev's to add a Regen Cache option to the game, I already knew you couldn't.
Cache is memory of your CPU. If you must regain it, you are fu**ed. It might mean, your processor might be missing some program code lines in its memory. If it always happends, you might need to reinstall the game.
Maybe i read you reply wrong but it sounds like you have no idea what you are talking about... i mean... processors missing some program code lines... that's not how it works. Anyway, the last reply was from a week ago, he has probably already solved his problem.
Oh sorry. We were just having cache in the school. And english is not my primary language, so I have problems to find words to explain this. If you wish, I could try explaining you on my way.
I probably just miss-understood then; i didn't even think that maybe you were of another language. My apologies.
Not only the cpu uses a cache In Rigs of Rods, a cache was used to get informations and a previewimage of the installed mods, since those mods were packed as zip-files. Opening them to get the informations everytime, someone wants to spawn a car would have made RoR incredibly slow. Since beamNG doesn't use a zip-container but folders for mods, a cache isn't necessary.