Solved Vibrating jbeam collisions

Discussion in 'Mod Support' started by crashmaster, Dec 5, 2016.

  1. crashmaster

    crashmaster
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    Hey, so im about to release this mod but i want to try to fix this before i release it.
    I know how to fix vibrating jbeams but the issue here is the collision between vehicles.
    A while ago if i remember well Goosah explained how you guys were trying to fix vehicles getting stuck in each other by putting triangles between the different parts.
    this actually helped me a lot and it works a lot, but one of the issues that im having right now is this.

    The bumper and grill with some other parts are all shaking.
    Usually this works without any issues but now it seems that the triangles are getting in the way of other triangles and idk how to fix it. if i completely remove it the front bumper becomes extremely easy to get stuck too.
    I would like to know if you knew a solution to this, or if there is a way to remove collisions for the triangles so that it doesnt collide with itself and only with others.

    Thanks for your time.
     
  2. CreasingCurve

    CreasingCurve
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    If you don't mind me asking, what do you do to stop vibrating jbeams?
    Sorry for getting your hopes up about an answer, but I would like to know as I will be making a mod that makes jbeams shake a lot.
     
  3. Goosah

    Goosah
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    BeamNG Team

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    Triangles don't collide with other triangles, nodes collide with triangles. You probably have some nodes that are too close to other triangles at spawn, causing "self collision fighting". Nodes with self collision turned on have to be about 2.5cm away from the surface of nearby triangles.
     
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  4. crashmaster

    crashmaster
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    Ah, that is something that i didnt know. thank you for the reply.
     
  5. crashmaster

    crashmaster
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    when you notice the mesh shaking in-game its more of a trial and error thing where i move some of the nodes and try to see if it fixed it in-game. and as of now ive managed to do pretty well while doing that.
     
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