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0.8.0.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Dec 21, 2016.

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  1. stephen f

    stephen f
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    Aug 6, 2012
    Messages:
    375
    Disable ffb, for some reason it causes the game to crash when you reset the car.
     
  2. jtreign9097

    jtreign9097
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    Joined:
    Aug 22, 2013
    Messages:
    186
    Yeah i had question about "pre-damaged gears" Were in the manual transmission is there setting for this?....
    I know i can easily break a gear by slamming into gear with out the clutch at high rpm a few times but is there a torque/friction limit to break the gear?

    "powertrain": [
    ["type", "name", "inputName", "inputIndex"],
    ["frictionClutch", "clutch", "mainEngine", 1],
    ["manualGearbox", "gearbox", "clutch", 1],
    ],
    "gearbox": {
    "gearRatios":[-3.41, 0, 3.50, 2.05, 1.38, 0.94, 0.72],
    "friction": 1,
    },
    "clutch": {},
    "vehicleController": {
    "lowShiftDownRPM":[0,0,0,2700,2950,3050,3150,3150]
    "lowShiftUpRPM":4500,
    },
     
  3. cardriver96

    cardriver96
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    Mar 20, 2016
    Messages:
    109
    Not sure how this works as it's my first time commenting on here, however, I'm having some problems with trying to get into the control mode (Crtl+F11) and for some reason it takes like 5 minutes to open up and before that the game freezes and says "responding". Does anyone know what the problem may be or is it another bug? This is a problem for me as I record videos for youtube and this problem complicates things.
     
  4. TheMohawkNinja

    TheMohawkNinja
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    Joined:
    May 18, 2014
    Messages:
    209
    Hey, not sure how long this has been here, but there is an issue on the port map. Where the car is in picture below, the tires are sunk half-way into the ground, and the car acts as if it's in mud in that it has trouble getting through the terrain while the tires are half-way in the ground. Hopefully the screenshot I took is enough to figure out where it is.

     
  5. 1UZ-FE

    1UZ-FE
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    Oct 13, 2014
    Messages:
    351
    Supercharger sounds assigned by soundGroup under mainEngine do not work. Using "engine" instead of "mainEngine" works and gives the sound but does not use the new coding properly, therefore no forced induction, as if it was n/a. Turbo sound under new coding (mainEngine) only works because of the unique variable turboRpmRatio. Is there a way around this?
     
  6. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
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    2,653
    There's no bug there, the 200BX auto just has a very tall reverse gear (ratios derived from a real Nissan 240SX automatic transmission)

    I'll look into the LeGran base model, but it is a super slow car.
     
  7. TheMohawkNinja

    TheMohawkNinja
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    May 18, 2014
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    209
    Drag version of the Burnside will go to NaN levels of heat in the engine once the oil starts burning. Judging from the engine thermal debug app, the exponential rise in oil temperatures over time doesn't cap and just tends to infinity.
     
  8. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    2,104
    Somehow the performance timer app dosen't work with manual transmissions.
     
  9. rli98

    rli98
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    Apr 11, 2016
    Messages:
    90
    Can you add a mini-map/radar app and the ability to pause during campaign events?
     
  10. KaiserimnopYT

    KaiserimnopYT
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    Joined:
    Oct 9, 2016
    Messages:
    3,960
    problem i m obligate to reload car sometimes and it s not work
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
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    Which one?
    3/4 of problems at each updates caused by mods (as most of them become outdated when a new update is out).
    That, or broken cache usually.

    On your end. Remove mods, clear cache, etc etc.


    Please read the first post..

    CTRL+F11 does nothing?
    You meant F11.

    We know the 'World Editor' takes longer to load (10-15 seconds longer, not minutes)
    I'd do a clean reinstall:
    http://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F

    Pausing will come eventually.
    We already have a 'Minimap' app (UI cannot be edited during campaign)


    http://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F
     
  12. rli98

    rli98
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    Joined:
    Apr 11, 2016
    Messages:
    90
    -For the AI control app, can you add an option when an AI car reaches or goes above a certain percentage of damage, it immediately disables AI mode?
    -Whenever you pause the game, can you make it display the map that you're driving on, like the campaign mode?
    -For Scenarios, can you add a button where you can reset to the last checkpoint, and another button where you can reset the entire scenario? Eg, the button 'R' resets to the last checkpoint, while 'Ctrl + R' resets the entire scenario.
    -For the 'Funstuff' and 'AI', whenever you select an option such as 'Fire', 'Extinguish', I don't want the option wheel to close as well. I want the option wheel to remain open whenever you select an option, like the 'Electrics' section.
    -Can you add a button where you can change back to the default camera mode?
     
    #372 rli98, Dec 26, 2016
    Last edited: Dec 26, 2016
  13. KaiserimnopYT

    KaiserimnopYT
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    Oct 9, 2016
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    3,960
    thank but the problem it s the car of ninety nine
     
  14. justlooking

    justlooking
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    Banned

    Joined:
    Aug 29, 2016
    Messages:
    83
    Can you please PM me the map so we can give it a closer look?


    I think I will wait for a possible hotfix to the hotfix, there are more problems with the editor which has forced me back to the old version. There's an application hang that stops me from opening most custom levels,
    error.jpg

    Also hangs when opening the editor or using any features of the editor, making it basically unusable.
     
  15. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Waiting will not solve anything, and will not allow us to have a look at the issue...
    Also, the only thing with the editor is that it takes 5 to 15 seconds to open, but the issues with opening folder and alike should already be solved with the hotfix...

    Do not report issues with mods here please...
     
  16. CrashHard

    CrashHard
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    Aug 5, 2013
    Messages:
    1,611
    I flipped the pig while offroading and found a bug with the snorkel, if it bends, the inner fender bends downward, and the wires in the engine bay stretches through the hood.
    Beamng_bug_snorkel.jpg
     
  17. crazikyle

    crazikyle
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    Joined:
    Sep 3, 2013
    Messages:
    875
    The wheels on the camper are not attached to the axle or brakes.
     

    Attached Files:

    • screenshot_00218.png
  18. gmaksi83

    gmaksi83
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    Aug 5, 2013
    Messages:
    349
    Solved!
    Awesome.
     
    #378 gmaksi83, Dec 26, 2016
    Last edited: Dec 26, 2016
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    That's the Clutch Assistant. It can be turned off and on from Options > Gameplay.
    It's there to help users who do not want to use the clutch themselves.
    You want to turn it off maybe..

    The old features are all there, just organized in different ways.
    Instead of having to cycle between X 'Shifting Modes', now you just cycle 2 (Arcade and Realistic) and the Throttle/Clutch assistant are located as separate options.
     
    • Informative Informative x 1
  20. Rainvest

    Rainvest
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    Joined:
    Dec 26, 2014
    Messages:
    1,906
    I also seem to have another problem with gearboxes. Pretty much a caption for the video:

    I spawn a car aside from mine, then I proceed to make it chase me. It chases me vroom vroom. Alright now here is the main problem. When you switch to the AI car and switch back to your own car, it sets your own car to arcade and as you respawn it, you can see that I press the throttle and it goes without me changing gears. Then I show my settings that my default gearbox mode is realistic. Gets annoying when you want to respawn your AI vehicle and you find out that it simply resets your car too. It also sticks every time you respawn your car becoming the default gearbox mode until you exit the map or respawn your car (which I don't think resets it).

    Headphone warning.

     
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