Outdated CRD Monster Truck

Discussion in 'Land' started by SealedGecko, May 2, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Only one, directly: @Matchbox201

    But many others have contributed so far. :)
     
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  2. thtwhatsuppeopl1

    thtwhatsuppeopl1
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    If anyone has the Max-D trucks body or the .zip please send it to me... I can't find it on any of the pages, only pictures! :(
     
  3. Matchbox201

    Matchbox201
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    As of 0.8.0 all automatic transmissions can be shifted into 'Park' (Realistic Mode) if that helps with this.

    It certainly makes it easier to get screenshots when trying to park on top of cars. :D

    Agreed. That's a very long list too. Lot's of great supporters of the BeamNG Monster Trucking cause :D

    If you go back a few pages, you'll find this - which is the current 'working' version, that has Max D.
     
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  4. mydoomfest56

    mydoomfest56
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    i thought fen was one of yours
     
  5. Deleted member 160369

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    No, but he's a tester, and designed the Donut Day paint schemes.
     
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  6. Destructor199

    Destructor199
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    Just curious, why hasn't there been a new thread for this project started yet?
     
  7. Deleted member 160369

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    Because the mod is being literally overhauled as we speak.

    A new thread will be created for what is internally known as CRD 3.0.
     
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  8. enjoyinorc6742

    enjoyinorc6742
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    and it was just last month in novemeber that we finally got to CRD 2.0 lol
     
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  9. Deleted member 160369

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    We remade pretty much everything. ;)
     
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  10. gameboy3800

    gameboy3800
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    good (insert your time of day here) everyone! thought i should get one more run in before the new year!
     
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  11. enjoyinorc6742

    enjoyinorc6742
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    tough break for my bulldozer
     
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  12. BadMagik877

    BadMagik877
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    i know you guys have been working super hard on the new update, maybe once it is finished we can see a retro pack down the road, TNT Renegade days or Motor Madness Days, and here is an odd request that might spark the curiosity of some, coil over shocks as an add on
     
  13. enjoyinorc6742

    enjoyinorc6742
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    Coilovers would be nice. We have different bodies, chassis, and tires. We don't have changable wheels, shocks, or engines yet
     
  14. Deleted member 160369

    Deleted member 160369
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    Adding wheels is currently possible. I just don't have optional rims at the moment, but the system is in place.

    Same with the engine.

    Coilovers are a tad more tricky right now, as they're currently integral parts of the suspensions.

    It's just a matter of making them separate parts, but it's not done yet.
     
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  15. mydoomfest56

    mydoomfest56
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    happy new year :oops:
     
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  16. Deleted member 160369

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    Saved good ol' Max-D's front clip for last, as I knew I had to rework the headlights as well in order for it to work.

    Well, it's done, all breakable front clips are in game now.

    Only a few details to be worked on yet, then it's New Thread And Release Time™. :)
     

    Attached Files:

    • maxd_1.jpg
    • maxd_2.jpg
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  17. enjoyinorc6742

    enjoyinorc6742
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    Does the new drivetrain like the big tires?
     
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  18. Deleted member 160369

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    Aww yeah. :D

    Crazy donuts are the name of the game. And also this, on low-traction BKTs... :D
     

    Attached Files:

    • flip.jpg
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  19. mydoomfest56

    mydoomfest56
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    yay:):):):):):):):):):):):):):):):oops::oops::oops::oops::oops::oops::oops::oops::oops::oops:
     
  20. MONSTERJAMTV

    MONSTERJAMTV
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    This does not really matter but you should rename the zip just because I would not call it a test version after this update.
     
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