Let me introduce you the first attempt to bring more life into this map: Animated objects! I just figured out how that works! Here is a simple animation I just created. The only disadvantage...animated objects can have no collision! So what do you think?!
Not sure about this actually. I have seen animations as the blades on windmills in @Ouerbacker's maps and they look nice. I would guess that this thing would only open and close at random right? Or is it affected by you being there? It's nice to see that you're getting better at making maps though.
Yeah i guessed it wouldn't be possible. Still I'm not sure if you should implement it for or not. I'm kinda leaning towards implementing it cause it would look pretty neat but i don't know. Have you planned making something else animated?
Sure...but it's top secret Just kidding... ...maybe something like this. A funfair-ride at the top of the platform. Just a quick concept...
It's looking neat but its a pity, you cant actually crash into it.. Also the plane is animated or it works differently?
Both animation ideas are fantastic! I think they'll add an almost tycoon-ish feel to the map, certainly something BeamNG and this map need. Awesome idea and work.
Cool! That took the sphere to another dimension... but I hope all these animations wont affect the fps?
Here: http://www.beamng.com/resources/car-jump-arena.1362/ The threads can be a bit confusing actually. This thread was made before the map was released, and when the map got released a new thread got made for that map which has then download and install button. @synsol or someone else should integrate the two threads together if possible.
Long time no update! Just wanted you to know that I am still alive and working on the next beta! The main feature of BETA4 will be different stadiums inside the mountains/caves around the arena. The plan is to include two of them in the next release: a freestyle area and an icy drift track! Sneak peek preview:
What about the downhill U-ramp? You said earlier it will be included in next beta.. (no pressure though)
...hard to explain...need some more testing. I made a concept version of the ramp...but it is really hard to use it with cars! Because of the slippery surface the car starts to slide down...you can't really steer it to the left and the right and do jumps. I tried different angles and different curvings...no chance at the moment. Sorry! But it isn't canceled...so please be patient. I don't want to include unfinished stuff that don't really work
Here is my idea how the freestyle will work: You have no time limit. The run ends when your car is damaged and can't move. There is a 90-degrees ramp on each side to turn your car around. In the middle there are some different loops and jumps. Everytime you drive from one side to the other you have to take one jump or loop. When you pass it with success you'll get points (depending on the difficulty). If you pass the field from left to right without taking a loop or jump you'll lose points. If you turn your car around with some airtime, you'll get extra points. Let me know what you think! Maybe you have some better ideas!