I put together a fairly detailed arena track which features an outside pit area and an inside tunnel area, as well as a standard Monster Jam arena track. I call this fictional facility the "BeamNG Center".
If someone could either send me all the monster truck maps or to the links where I can download them, that would be greatly appreciated. (I have SMRA St. Louis) I somehow managed to lose them all... Don't ask how I did it, my bet is because I hit launch in safe mode by accident.
I was wondering if there is a updated video on how to make maps for beamng? I want to make a simple but cool monster truck track with a few jumps for "Racing" and a few more for freestyle.
You can take a look at this: It's about one year old, but most if not all information should still be current, although I've heard multiple reports of issues with the map editor included in the latest version of the game (0.8.0).
Will test them soon enough. --- Post updated --- Bigfoot pack works fine, but the Classic skin gives a material error in game because of this: Code: singleton Material("RetroBigfootBody.skin_RetroBigfoot_body.BigfootClassic") { mapTo = "RetroBigfootBody.skin_RetroBigfoot_body.RetroBigfootBodyClassic"; Should be: Code: singleton Material("RetroBigfootBody.skin_RetroBigfoot_body.BigfootClassic") { mapTo = "RetroBigfootBody.skin_RetroBigfoot_body.BigfootClassic"; --- Post updated --- The others are fine. You forgot to update the part name for the GDTL skin (still CRDTest_skin_GDTL), so default assignment to the body fails: Code: "slots":[ ["type","default","description"], ["skin_GDTL_body","CRD_skin_GDTL","Shell Design"{"coreSlot":true}], ], Code: "CRDTest_skin_GDTL":{ "information":{ "authors":"", "name":"Grave Digger The Legend", }, "slotType":"skin_GDTL_body", "globalSkin":"GDTL", }