Volvo 242 LE Finally the Volvo 242 LE released, it is a really nice car and a fantastic feeling to drive this car what was in the real life rally too, and now it's here in BeamNG Have fun with it! If you enjoy don't forget to like! Credit: Robert Sahlstedt "RTS013" - 3D model The car is still WIP! Be careful with the bug report and so on... i didn't have it beta testers or similar! Changelog: 2017.05.22 - Bug fix - Work with 0.9 game version - Added a new different real Gearboxes - M90 - Added the latest tire phisycs and behavior for all tire - Tarmac, Gravel, Snow 2017.01.22 - Added engine damage - Added engine flooding - Added different real Gearboxes - M40, M41, M46, M47 - Added real Final Drive - 5.28 and 5.13 - Added wipers - Reduced car weight - Reduced rim weight - Fixed the front mud flaps deformation - Maybe some other small fixes. With the new gearboxes and the final drive now achieved a much smoother powertrain work and better driving feeling 2017.01.20 - Fixed the Rear axle breakGroup was wrong and disappeared the axle after heavy crash. - Stronger exhaust support - Added Hood Rally Lights - Reflection - Some small other fixes! 2017.01.17 - Fixed shaking rear axle when used handbrake with low speed... - Fixed the engine parameters now it is same as the real car was - non turbo and 292 Nm / 265 HP - Fixed some lights on the car - Fixed mirrors - Added the carbon headlights which the real car used Car Specification: Engine Volvo B230 with 531 cylinder head, built by Bengans Racing. Max torque 292 Nm @ 5750 rpm Max power 265 hp @ 6750 rpm Max rpm 8200 rpm Weight 1160 Kg Drive RWD Gearbox 5-speed sequential or 4-speed dogbox Final drive 5.28 or 5.13 depending on gearbox Front McPherson, Proflex Jumbo. Alcon 295mm disks and 4-pot calipers with Ferrodo pads. Michelin 195*65/15 * 6.5 (Gravel) Rear Live rear axle with 4- and watt's linkage. Proflex dampers mounted in custom made towers. Alcon 295mm disks and 4-pot calipers with Ferrodo pads. Also operated by hydraulic handbrake. Michelin 195*65/15 * 6.5 (Gravel) Interior Rollcage build by Finess Motorsport. Sparco seats with 6-point harnesses. MOMO steering wheel with snap-off mounting. Carbon fibre everywhere... Game: Real Car:
I really like how it is slidey around the corners. Very nice. Though the mirrors almost snapped off and the exhaust snaps off too.
I remember this car from some other game, it was really long time ago though, and I don't remember which game it was, I think I remember also gmaksi name from long time ago, was it game called Flatout? One question comes to my mind, how turbo can add boost to intake when intake has just a throttle body with air filters and no turbo in engine room? At lowest graphical settings interior textures look bit unclear compared to other vehicles, but I did not test at higher settings as I don't have dedicated graphics card. It seems to be well made in how it drives and that is really all that matters.
The other game what you mean was Richard Burns Rally (RBR) and if not have turbo in the engine room the car cant be turbocharged but this possible in BeamNG i take a look on the textures... --- Post updated --- Hradek Liptakov - Czech republic.
Also in BeamNG turbocharging is a lot cheaper than IRL One thing we need is proper gravel sounds, currently it is bit weird as when driving on asphalt there is lot of tire noise and then on gravel there is nothing, but I believe that is what BeamNG developers are working on at some point, maybe also gear whine is something they will add at some point to engine, but that probably takes a bit of work. This car kind of begs those features to be implemented in BeamNG.