Released [Cancelled] Farming pack - v6.0.1 - 0.23 fix by NublyBubly

Discussion in 'Land' started by MRcrash, Aug 9, 2016.

  1. Acer assault

    Acer assault
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    farming pack v3.0
    make
     
  2. brianvalk

    brianvalk
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    ask dont demand
     
  3. Deleted member 160369

    Deleted member 160369
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    Guest

    He shouldn't even be asking, to be honest... @MRcrash is reportedly working on both content and functional updates.

    They'll be available when ready.
     
  4. MRcrash

    MRcrash
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  5. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    You need to add a harvester! :D
     
  6. fufsgfen

    fufsgfen
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    I like how there is lot of tractor feel in Case and even more wheel loader feel in Liebherr, which is great to lift car wrecks to dump truck for example.

    I noticed few things, which might need attention or then there is something I don't know yet, also there is many ways to skin a cat, but I share what I did played with, maybe they are of use or maybe not, you decide.

    case_engine.jbeam, last line:
    [3000, 0.1, 045],

    I guess it should be:
    [3000, 0.1, 0.45],

    Rear and front axles as well as transfer case have "lockTorque":10000, however wheel torque is close to 80 000, so locking differentials is not really locking them, but this might be set so to avoid some issue? I set to 80 000 and in quick testing had not big issues, I did manage to blow front tire by driving to steep ramp at full speed, but I think tire should blow from such hard impact.

    I'm not sure if Liebherr features locking diffs IRL, but transfer case might need higher locking value as if rear end gets airborne when lifting too heavy item, there is hardly any drive to front, I'm under impression wheel loaders usually have something close to open diffs at axles and front/rear ratio is something like solidly locked.

    Idle sound plays at higher rpm than engine idles, imo. Actually I'm not sure if Case engine idles 500rpm, I would think it would be closer to 800rpm, but I might be wrong here, I haven't checked, also I haven't checked sounds against videos, so sbeam might be bit off, however it is quite easy to adjust if needed, I set idle of my engine file to 800rpm and this sbeam is quite close with that, if idle is really 500rpm then idle min pitch might need lowering.

    caseIH_idle.wav sounds to me like 1000rpm and heavy around 2000rpm, but sometimes different tone of sound can make them sound to be different rpm than they really are.

    Case front axle mounting might need some attention, if you flip the thing over and turn wheels left and right, you can see how axle flex and mounting points of axle are flexing too, driveshaft tube moves quite a bit, maybe adding few beams to driveshaft tube could stabilize front axle a bit or strengthening beams of axle itself.

    Rear axle seems to have suspension, I'm not too familiar with modern tractors, but usually tractors don't have suspension at rear axle, they might have suspension for cabin, but I think rear axle should be without suspension?
    I think it could be done by just connecting beams to frame/gearbox without using shocks?

    Tractor tires are quite soft, I'm not sure if it just appears to be so and if there are technical limitations, but when on level ground and not moving, tires should bend/compress (what is the english word?) something like 15% so there is usually visible deformation, pressure can be in range of 11-23psi.

    I don't know anything about Beam tires, but I will have a look and I share if I found anything that might be any interest to you.

    Front loader arms in case seems to be bit soft or their connection points are bit soft, those are really hard to bend in reality, not sure what kind of adjustments to beams or nodes are needed, but I would like to learn (at this age learning is more of wishful thinking though).

    Would like to have strong rear blade attachment for Case (or front blade, might it work with Liebherr too then?), that would be nice to crush those modern soap box cars against wall or some other sort of fun of such variety.

    Keep up good work, hopefully some modeller might jump in and make Valtra/Valmet 665, forest trailer and some logs to play around with, with some lua + raperry pi, maybe I could make one of those on my yard to move by playing BeamNG and get jobs done without leaving comfy indoors? ;)
     

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  7. MRcrash

    MRcrash
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    Thank you for some useful information. :) Axle flexing on case is just mesh deforming, not jbeam. I need to break it into more groups and reexport.
     
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  8. fufsgfen

    fufsgfen
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    I did play around with tires and brakes a bit, I'm just bit unsure of if Case has front brakes or not and does it have ABS, I guess research is needed.
    I think brakes were in oil, but I guess BeamNG does not support that, I adjusted brake venting coef to 12, so brakes don't overheat so much as I set brake torque to 85000 for rear and 0 to front, but if Case has front brakes that needs of course altering as does brake balance settings, problem with tipping to nose was because of too strong front brakes and maybe CG.

    Center of gravity seems to be near middle, many tractors have CG closer to rear than front, but again need to research how it is with this Case and I have no idea how to alter that.


    I adjusted tire pressures down from 50psi to 28F and 23R, also set down max pressure of tires from 2400psi to 34psi, this did stop tires blowing out so easily and made ride wonderfully squishy, pressure might need tweaking, there is this kind of tool, but it did not work on me:
    http://agricultural.michelinman.com/us/pressure_calculator/default#pc-tabs-tractor

    Not sure how to enable pressure adjustments from tuning menu, but I think that could be great improvement.

    Also adjusted tire grip down a little, from 1.2 to 1.0, but it might need bit more lowering, lower pressure helps with grip and I think that when braking hard wheels should lock, but there are of course other variables to that, for example CG and if Case should have ABS, although I'm not sure if modern tractors are having such.

    I think it is improved by those changes, but certainly more tweaking is needed, but that requires some research of brochures etc. I might have some at warehouse, not sure, need to take a look at daylight if I can't find anything from net.
     
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  9. MRcrash

    MRcrash
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    @fufsgfen can you PM me? I think it will be better than here in thread. Thanks.
     
    #149 MRcrash, Jan 15, 2017
    Last edited: Jan 15, 2017
  10. Connor Z

    Connor Z
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    PLEASE get this going again please please please
     
  11. Landie_Man

    Landie_Man
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    The Case works fine but the Liebherr is broken, Fatal vehicle exception. Tried everything I can think of. Case works fine
     
  12. enjoyinorc6742

    enjoyinorc6742
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    for one, the pack is outdated.
     
  13. Landie_Man

    Landie_Man
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    It's had a fix..

    In any case, it works fine. Initially I downloaded the World of Mods Liebherr, not the farming pack, so Ive installed the farming pack then purged the liebherr totally (not replaced!) and re installed the mod and it works perfectly. Its amazing fun, works flawlessly!

    Thank you for this, its great to use on shitty cars like anything NEW made by ETK... (or Audi/BMW mods)
     
  14. MRcrash

    MRcrash
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    v2.6 released.
    Kuhn mower is still not fixed because i can´t solve problems with instability, so i disabled its engine.
    New content will be in 3.0
     
  15. TomArne02

    TomArne02
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    Could you please add another transport trailer, i can only fit 2 cars on the current trailer, but i want to add more!?
     
  16. Kingkopa124

    Kingkopa124
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    Love this mod
     
  17. CarBro74

    CarBro74
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    Yay! New version! Time to download this!
     
  18. Elwood

    Elwood
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    This thing is BLOODY AWESOME!
     

    Attached Files:

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  19. CaptanW

    CaptanW
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    now we need to be able to farm the land and crash while we do it.
     
  20. MRcrash

    MRcrash
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    v3.0
     
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