Sales of the Quattro in North America began with the 1983 model year. They entered the all-wheel-drive market established by the AMC Eagle, the first full-time all-wheel-drive passenger car to reach mass production. The North American Quattros were constructed concurrently and were of the same design as the European 1982 models (they did not include the minor cosmetic changes of the European 1983 model) and continued through 1986. Total sales in the U.S. were 664. The Candian market cars were identical to the U.S. version with exception of the Speedometer that was Metric. Official sales figures for Canada were 99; which included 61 in 1983, 17 in 1984, 18 in 1985, and 3 in 1986. The U.S./Canadian cars were equipped with larger impact bumpers with built-in shock absorbers, like the rest of the 4000/Coupé models. They did not have anti-lock braking system (ABS), but included air conditioning and leather upholstery in most of the cars. Most of the 1984 and 1985 Canadian models came without sunroofs . The remainder of the electric, suspension, and cosmetic updates took place at the same time as the European cars. The initial 2.1 L (2144 cc, engine code "WX") engine for U.S./Canadian models included minor component and Engine Control Unity (ECU) changes, lowered turbocharger boost pressure, different camshaft, as well as emission controls that consisted of a catalytic converter and lambda stoichiometric fuel control that lowered power to 160 hp (119 kW; 162 PS). Other mechanical specifications were identical to the European market vehicles. The WX engine was also used on Swiss and Japanese market cars. Audi built 200 special edition cars in 1988 with WX engine and analogue instruments; with everything else identical to the MB model of that year. _______________________________________________________________________________________________________________________ To be completed: -Dash LUA/HTML (anyone wishing to help, PM me about it.) -Various panel remodels, and fixes -Finding out why the struts and front CV axles will not load. -Better engine textures ALL BUGS ARE VERY WELL KNOWN, ANY COMMENTS ABOUT THEM WILL BE IGNORED. Credits: Flystyle: Mesh/JBeam tuning/Sounds FunkyMonkey: Scripts for custom sounds Gabester/Italiasian: Bulk of JBeam and editing Mr.Steakpotato: Tire Mesh Dodge Charger (of RoR): Support and Motivation Disclaimer: By downloading this addon, you agree to not modifying or re-releasing to any other site other then the official BeamNG Forums. (Skins can be made and released without permission.) Download
Thanks for uploading it to Google Drive, I barely get a download speed more than 100 KB/s from the Beam servers unfortunately.
Great i "m going to try it. --- Post updated --- It only goes 33 mph which is quite slow and the gear changeing dosen"t work.
I've been waiting for a street-legal version of the well-known rally car for BeamNG, and you just made my day when I saw this thread! Although I have some suggestions to make it better (except for the bugs that are present): The version of this Quattro happens to be the MB variant. Do you think you can make the WR and RR versions of the vehicle, along with the various updates throughout the vehicle's production? (The interior, headlamps, dashboard, and emblems at the rear of the vehicle are some examples, which is used to separate the three different versions apart by owners and enthusiasts.) And I could provide better sounds too, if you want (the ones that were already included sounds like it isn't high-quality in my opinion). Aside from all of this, good job on bringing the road-going Quattro into BeamNG!
Eventually I'll get around to making the 87' and below front clip, along with the euro bumpers. My family has had many of Quattros throughout the years, two of which I've come into possession of. Sounds are simply just a matter of me going outside and recording new ones, as the current ones are ones I recorded for a Rigs of Rods mod 4 years ago. The entirety of this car has been modelled of what I was familiar with, and what it is sitting in my yard. --- Post updated --- It's not meant to be driven as an automatic, learn to use the manual mode, or don't drive it.
Ignore this post, I didn't fully test out the mod and I take back everything I said. Great work on it, I do truly believe it's a good mod. I didn't quite understand how transmissions worked and all that stuff. Sorry about the trouble.
It's a pain to shift manually when using a keyboard. I like to play Beamng on the go, and I don't always have a controller or wheel to use.
I just want to point out something, "Lazy mod making"? He's spent months, or a couple of years or so modeling the car from scratch, and that's deemed as "lazy"? The car's meant to be driven as a manual, and it was intended that way, it's his mod, his decision.
So because I purposefully set the shift points for automatic mode too high so it couldn't be used in automatic mode, I'm a lazy content creator?
If you insult a mod for not having a certain feature yet you don't know how to do it yourself, you probably need to shut up. EDIT: I sounded like a bit of a prick in this post, I apologise
Fair enough, I'll admit that my post came off as a bit too harsh. I will say that having arcade auto work is a good idea, as sometimes I don't care about using manual, I just want to get the car somewhere to do something, but I do drive in Manual most of the time. It is up to the author though, as it is his mod at the end of the day.