1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Lets take a look at the negative reviews for BeamNG.drive

Discussion in 'General Discussion' started by Rainvest, Jan 18, 2017.

  1. FS16

    FS16
    Expand Collapse

    Joined:
    Feb 18, 2015
    Messages:
    992
    • Agree Agree x 1
  2. Wild Hog

    Wild Hog
    Expand Collapse

    Joined:
    Oct 30, 2016
    Messages:
    1,142
    Both at the same time....
     
  3. JZStudios

    JZStudios
    Expand Collapse

    Joined:
    Feb 23, 2016
    Messages:
    353
    No, you people don't understand how game companies/devs work. There's art asset guys, shaders, lighting experts... an entire damn team. Once they get done making their assets they have nothing else to do. They don't work on physics, gameplay, story, side objectives, nothing. Why shouldn't they go around making things look better? It's also very easy in this day and age to get good results fairly quickly, well optimized, and relatively easy. Look at what Naughty Dog has done with their IP's, they've always pushed the bounds because they can and they make some of the best AND most graphically impressive games out there. Beam is running in a freeware engine I'd never heard of before this game (And I've looked for them) so they have their limitations that are understandable. When it get's to something like Assetto Corsa, which visually looks like a 2005 game, while still maintaining bugs and plenty of stuttering and screen tearing, you have to ask how that works. Not to mention, the content that's in it also sucks, and they want $45 for it.
    Meanwhile, oh no, that game Forza has a full PBR engine for both the track racer AND open world along with ~450+ cars for $60. One of which runs on that peasant status console at 60fps completely lag/stutter free, and the other at 30. Yep, I see how poor graphics=better games. Look at anything else on Steam with no polish, they sell like garbage and they are. You're only possible big argument against that is RPG's like Fallout 4 (Which still looks pretty awful and doesn't run very well) to which I'll counter with The Witcher 3. Even JRPG's being as massive as they are, are taking a huge boost to graphical fidelity. Why? Because it looks good. Why don't we all just sit around and play the NES or PSOne? Good graphics are a sign of polish and unless there's an engine limitation, like in Beam, there's no excuse not to. Anything running in UE4 has the option to run a PBR pipeline, but most stick with the terrible default material setups. It's not even hard, they just don't do it.
     
  4. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    "My computer is 64 bit and this came in 84 bit and didn't tell anything to us to change the game."

    84-bit?!? I suppose he got the version for 1960's vacuum tube mainframes, when people were experimenting with weird word lengths.
     
  5. Drivver

    Drivver
    Expand Collapse

    Joined:
    May 1, 2015
    Messages:
    234
    You guys laughing at this "84bit", he meant x86 - please run BeamNG in windowed mode in 32bit and read what's on top of the window. 32bit programs run in "x86" mode as 32bit=x86, (64bit=x64). Huh you can see it even here:
    So rather than laughing of him, better sent him to forums so we could help him solve his problem. :mad:

    What personally annoys me is when peoples say that cars in .drive are behaving like on ice, or that cars are to weak. While handling isn't perfect, it's still VERY acurate and IMO is ahead of Assetto Corsa, but things like aero isn't completed yet - so drafting doesn't exist in Beam. Actually cars in BeamNG can take more beating than real cars, and crumples a bit less too, compared to 5th gear, Top Gear, IIHS and EuroNCAP crashtests which I checked for my own knowledge.

    Also a lot of negative revievs are from Russia and I'm confused. They get BeamNG.drive almost for free on steam. $7.57 !!! - realiable source: https://steamdb.info/app/284160/
    Why do they even complain? What do they want for such a low price? :confused:
     
    #45 Drivver, Jan 24, 2017
    Last edited: Jan 24, 2017
    • Agree Agree x 2
  6. FS16

    FS16
    Expand Collapse

    Joined:
    Feb 18, 2015
    Messages:
    992
    I think we all got what he was trying to say - it just was kinda funny he was shouting loud tones about 86 bit
     
    • Agree Agree x 1
  7. NoxiousFumes

    NoxiousFumes
    Expand Collapse

    Joined:
    Apr 24, 2016
    Messages:
    675
    Impossible, a person could just move the mod to the stock vehicle files.
     
  8. rick harrison

    rick harrison
    Expand Collapse

    Joined:
    Jul 5, 2014
    Messages:
    125
    well there russians. they get pissed cause we don't let them take our mods and repost them on there shitty websites.
     
  9. Glitchy

    Glitchy
    Expand Collapse

    Joined:
    May 26, 2015
    Messages:
    832
    The reason you can't stay on the road is because you havent played a realistic car simulator before.
     

    Attached Files:

    • HA.jpg
  10. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Actually, BeamNG is first ever car game I have attempted to play with a game pad as my wheel let smoke out.

    First I thought it is impossible to drive with game pad, then I found this Filtering option in menu and set it to no filtering, then driving was lot easier and much more responsive.

    Indeed, I would of describe steering clunky with filtering enabled, much better without filtering. I wonder how many guys have not found that option and go for refund because of that?

    Lot of comments seems to be like if customer is excepting car to understeer no matter what, like some need for speed games.
     
    • Agree Agree x 1
  11. lukerules117

    lukerules117
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    729
    That is part of my point, I feel companies put way too much of the games budget into graphics and while yes it would be impractical to have only a few people but I am pretty sure most successful companies priorities graphics over everything else and thus game consoles cater to that
    if their work gets done significantly sooner than that may mean their are too many people working of graphics or not enough assets
    AC probably had a lower budget than a game like forza. and if you ever tried forza horizon 3 on PC you would realize its a terrible port, and it's clear the current gen consoles were designed mainly for graphical power rather than processor power
    My complaint is how people prioritize graphical polish over everything else, take the crew for example, especially early on, its a good looking game with a decently large world lots of customization and quite a few cars but was littered with major bugs and odd handling yet the most common complaint was about the graphics.
     
    • Agree Agree x 4
  12. opkraut

    opkraut
    Expand Collapse
    Banned

    Joined:
    May 30, 2015
    Messages:
    1,198
    Forza is a bad comparison though, the Forza devs are terrible at listening to the community and have been making the games worse since Forza Motorsport 4
     
    • Agree Agree x 13
  13. Glitchy

    Glitchy
    Expand Collapse

    Joined:
    May 26, 2015
    Messages:
    832
    Why does almost all the steam reviews say it "lacks content" if they update the game very 1-2 months, when Wreakfest or The Next Car Game, hasn't updated all year?
     
    • Agree Agree x 3
    • Like Like x 1
  14. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    wreckfest (the wrong spiritual successor to FlatOut) got updated about 2 or 3 times in 2016. beamng got updated about 6 or 7 times
     
    • Like Like x 2
    • Agree Agree x 2
  15. CaptanW

    CaptanW
    Expand Collapse

    Joined:
    Aug 18, 2014
    Messages:
    1,095
    Beamng is not like need for speed games where you just bounce off the wall at 150+mph and keep on driving. Also 4,000 pounds hitting a pole is going to damage the car and not knock the pole down.duuuuuuu its realistic. BeamNG is my 2nd favorite game other than World of Tanks btw.

    ps(people are stupid too)
     
    • Agree Agree x 1
  16. Vinh

    Vinh
    Expand Collapse
    Banned

    Joined:
    Nov 15, 2015
    Messages:
    2,976
    All of these usually comes from kids who thinks that realistic driving is like Forza/ Grand Theft Auto so...don't bother them, i guess :p
    --- Post updated ---
    upload_2017-1-25_14-37-27.png
    a good review tho :p
     
    • Agree Agree x 4
    • Like Like x 1
  17. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,055
    Note: It is in Dutch
    Second note: I am fully aware that this is an old review but how retarded can you be.
    he says in very bad dutch:
    If you have a normal computer or laptop like a hp elitebook 8540p which is a normal laptop it won't be able to handle it.
    But then in bad, very bad Dutch
    So I wanted to be salty because I cant handle hep (heb, have), or using T instead of D and that kind of mistakes
    saltyAF.jpg
     
    • Agree Agree x 1
  18. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    I can't really take reviews on Steam very seriously...

    More often than not, they're walls of barely intelligible text.
     
    • Agree Agree x 6
  19. rick harrison

    rick harrison
    Expand Collapse

    Joined:
    Jul 5, 2014
    Messages:
    125
    all reviews are trolls now.....
     
    • Agree Agree x 2
  20. JZStudios

    JZStudios
    Expand Collapse

    Joined:
    Feb 23, 2016
    Messages:
    353
    I'll give $5000 to anyone who can explain to me how Forza is anywhere near GTA in terms of car handling.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice