Unsolved Texture invisible/visible issue

Discussion in 'Mod Support' started by schumacher, Jan 30, 2017.

  1. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,053
    Hello, I have a problem again. I wanted to add reflections and transculent to the headlights of my celica. So i added following lines to my texture

    Code:
    singleton Material(hl)
    {
        mapTo = "hl";
        translucent = "0";
        diffuseMap[0] = "vehicles/Celica_Gt_Four/hl.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        diffuseColor[0] = "1 1 1 1";
        useAnisotropic[0] = "1";
        castShadows = "0";
        alphaTest = "1";
        alphaRef = "40";
        dynamicCubemap = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    
    };
    okay, so if i let transculent to 0 it works fine just without the transculent.
    screenshot_00001.png
    But if i set the transculent to 1 the headlight glass dissappears; just if you fly with the cam closer or to the sides one of the four headlights are appearing, what did i did wrong? (I copied the code from the 200bx)
    screenshot_00000.png
     
  2. meywue

    meywue
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    Administrator
    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    339
    Would you mind to send us the mod either here or in a PM? :)
     
  3. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,053
    I've sent it via PM :)
     
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