Cancelled Desert Of Speed

Discussion in 'Terrains, Levels, Maps' started by fivedollarlamp, Feb 4, 2017.

  1. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    This map is a heavy WIP.

    This is a map me and @SandwichesANDmilk are making. It is a road in a desert that's long. There are some other areas too, Like a small port, an offroading section, and a jump (Or two.)

    Pictures

    screenshot_00047.png screenshot_00044.png screenshot_00045.png screenshot_00046.png screenshot_00043.png screenshot_00042.png

    FEEDBACK AND SUGGESTIONS WELCOME!


     
    • Like Like x 2
  2. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Looks pretty nice actually, keep up the good work!

    Just a few tips from me, I'm by no means a good map maker though:

    Decal roads are much better than mesh roads, the original version of my first map used them and it was a nightmare.
    To get AI to work, simply change the "drivability" value in the settings on the right for the selected decalroad from "-1" to "1" or "0.5" for dirt roads
    Don't release something you aren't happy with, keep working on it until you are proud of it.
    Create a few backups, and save often. I actually work on maps by putting the map version in my mods/unpacked folder and then copying the stuff from the documents/beamng.drive/levels folder into that after saving. Doing this gives me a bit more control over it, especially if I save and figure out later that I messed up something I can't revert.
     
  3. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Thank you very much!
    I am actually using decal roads, by the way.
     
    • Like Like x 1
  4. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Yeah I noticed, just thought I'd make it known how much I hate them :p

    And yes I realise they are perfectly useful for certain things, I have just had a bad experience with them ;)
     
  5. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Huh. They work fine for me.

    I got the AI to work.
     
  6. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
  7. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,055
    Typical...
     
    • Agree Agree x 2
    • Like Like x 1
  8. B727ClassicFlyer

    B727ClassicFlyer
    Expand Collapse

    Joined:
    Feb 9, 2013
    Messages:
    2,196
    Very typical...
     
    • Like Like x 2
    • Agree Agree x 1
  9. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Hey. @SandwichesANDmilk said that I should quit because I'm inexperienced. He said I should "learn more and then we'll talk". Learning this takes an extremely long time, and I would probably do it if I had motivation, and someone who actually WANTS this map. He can take care of it. And, I probably would like to continue work on this, but apparently, since I did something wrong, @SandwichesANDmilk dosent want me to.
    --- Post updated ---
    after all, this really is his project...
     
  10. Gnarlex™

    Gnarlex™
    Expand Collapse

    Joined:
    Feb 20, 2015
    Messages:
    273
    That really sucks that he doesnt let you work on it dude. Thats meann.
     
  11. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    BUMPEROO.png
     
  12. Gnarlex™

    Gnarlex™
    Expand Collapse

    Joined:
    Feb 20, 2015
    Messages:
    273
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice