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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Iceman00789

    Iceman00789
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    Feb 4, 2013
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    72
    Mythbuster, do you mind showing the uv layout for your tire? I'm having a hard time figuring out how to go about uv mapping mine.
     
  2. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    Sure:
    4Y6fp.png

    I created the tread as a straight piece, rather than round, and gave the part that wasn't tread enough subdivisions for a full circle(in my case, to make the tread work, 34 segments I believe, because there's one bit in the tread that's 5 segments long, that repeats 7 times, and one segment ended up overlapping). From there, I UV'ed it with the automatic UV-tool, which I then edited so it's nice and neat like that^. The non-tread part of the tire is UV'ed onto 2 bits of UV-space of 5-rows, which allows me to put some diversity in the dirt on the tire later. That's also why I have the center thread-blocks UV'ed into 8 different pieces.
    I then made a tube with the same dimensions as the tire, and the same amount of segments, then used a lattice deformer to change the lattice deformer(and thus the straight tire-tread) into a full circle.

    UV'ing it when it's already circular is nearly impossible I think. I've tried that before but with Mayas UV-tools it just doesn't give anything useful.

    Also, @ Deewad: I think the body itself probably could've been made in like, 2 / 2.5 hours(after you've got the blueprints set up), but I usually spend lots and lots of times making tiny changes as I go. The rest of this thing was way more work to design it in a way that would work in real life though(Dennis and Dkutch helped with that)...
     
    #182 Mythbuster, Oct 24, 2013
    Last edited: Oct 24, 2013
  3. aljowen

    aljowen
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    Oct 21, 2012
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    1,677
    I wonder what this could be, perhaps a sequel to my rigs of rods rally car?
    Either way it will probably endure the same never finished state of development :D
    body.jpg frame.jpg NB file.png frame poly.jpg
     
  4. dkutch

    dkutch
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    Mar 24, 2013
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    818
    35 inch tires, and a lower ride height:
     

    Attached Files:

    • screenshot_00052.png
  5. LT. Smell My

    LT. Smell My
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    Make some stock bumpers for and put these on it, both rim and tire or just the tire.
     

    Attached Files:

    • Capture.PNG
    • Informative Informative x 1
  6. Mythbuster

    Mythbuster
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    There are soooo many random props I gotta model for this thing... Axe, shovel, fuel tanks, straps, bonnet latches, bolts... Will be worth it though! :)

    50p0E.jpg

    Loving how simple and minimalistic everything was on the stock Jeep, especially the seats are geniusly simple(still learning a lot about these things as I find more reference).
     
    #186 Mythbuster, Oct 27, 2013
    Last edited: Oct 27, 2013
  7. Venomox

    Venomox
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    112
    I thought your Jeep wasn't going to have much of anything that is related to the stock one?
     
  8. Deewad

    Deewad
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    Do you plan to have the props fall off when in a collision, Kinda like how hubcaps go flying, And bumpers fall off?
     
  9. Mythbuster

    Mythbuster
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    @Above:
    Probably not fall off, but I'll try to make some bits jiggle around as you drive :)

    So yeah.. This happened....
    52n6v.jpg

    EDIT@Below: Yep :) My beloved real life car.
     
    #189 Mythbuster, Oct 29, 2013
    Last edited: Oct 29, 2013
  10. Cwazywazy

    Cwazywazy
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    Is that.. The.. um, I forget what it is. The SEAT from RoR?
     
  11. FastestClassic

    FastestClassic
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    Aug 4, 2013
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    Very nice! I loved that Ibiza in Rigs of Rods, happy to see it being ported to BeamNG. I'm assuming you're planning on releasing it at some point...

    - - - Updated - - -

    Yes, it's the '95 Seat Ibiza he made for RoR. Unless he made a car that looks almost exactly the same for BeamNG... :eek:

    -----

    Oh, also wanted to mention, guys: I've got a possible project coming up. Here's a hint: Baja DeLuxe (don't look that up on Google, by the way, as it won't show any relevant results)
     
  12. Cwazywazy

    Cwazywazy
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    Ah, the Ibza. I loved that thing in RoR.
     
  13. Holland

    Holland
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    May 23, 2013
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    982
    What is up with the textures? I mean its not like that in Ror. And that's my favorite car in ror, I'm happy that he has it in BNG as of now!
     
  14. Mythbuster

    Mythbuster
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    Wtf? They're 100% the same texture files as in RoR. Litterally just copy-pasted them over from the RoR zip file. Only thing different is that it hasn't got reflections... Unless you mean the missing bodypanels... But I hope not...
    52qEE.jpg
    Also, @ Fastclassic: Yeah, it'll probably get a release once it's done. Needs some major fixing work though so I can't promise how soon because I don't know how long it'll hold my interest for. Kinda want to finish the Jeep as soon as possible too...
     
  15. Holland

    Holland
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    I was referring to how the the quality of the textures were, I didn't think the textures were kinda bad in quality. They looked better in "res" in Ror. But from what I can see, they look fine, I didn't remember the textures.
     
  16. dkutch

    dkutch
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    Mar 24, 2013
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    Another RoR port:
     

    Attached Files:

    • ss (2013-10-29 at 11.31.08).png
    • ss (2013-10-29 at 11.34.10).png
    • ss (2013-10-29 at 11.55.09).png
    • ss (2013-10-29 at 11.56.10).png
    • ss (2013-10-29 at 11.58.36).png
  17. Elvisnake

    Elvisnake
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    Aug 6, 2013
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    206
    Oh man, you and mythbuster sell dream, thanks a lot for your amazing works.

    At last, we will got the Seat, **** yeah!
     
  18. Brett

    Brett
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    Jul 27, 2013
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    301
    Naice!
     
    #198 Brett, Oct 29, 2013
    Last edited: May 6, 2014
  19. dkutch

    dkutch
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    Mar 24, 2013
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    818
    Trust me, it's smoother than your mother...
     
  20. Cwazywazy

    Cwazywazy
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    That doesn't actually mean anything.. It could still be very unsmooth..
     
    • Informative Informative x 1
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