I'm noticing a distinct shortage of SUVs in BeamNG so I thought I'd throw in my own, now that I have a long weekend ahead to work on it. During one particularly dry comp sci class, I came up with a an idea for a car company "Hyperion" (may or may not be heavily influenced by Burnout: Paradise). In that same class, I sketched up an entire lineup from a subcompact to a supercar. In this vehicle range was a midsized SUV based on the Land Rover LR3 and the G-Wagen. It's called the Osprey, and it's going to have four versions: A 2WD base model with an overworked 2.5 I5, hooked up to a 5-speed auto A midrange 3.6 V8 with 4WD and 6-speed auto A sport version with a 3.7 supercharged V8 with 4WD and 6-speed auto A military package with a 3.0 I5 Daimler diesel, 4WD, and 6-speed manual I've been toying around with different body styles as well, including a sport utility truck like the Escalade EXT, or a commercial panel van. For now, the three planned body variants are the standard 5-door, a raised roof wagon, and and armoured version of said raised-roof wagon. TODO Frame Engines/Driveline Suspension/Steering/Brakes/Wheels Raised Roof/Armoured Body Exterior Trim Interiors JBeam So far, I've got the frame laid out. I've got most components in as placeholders for now, so those will get detailed over time. After numerous attempts, I finally have an iteration of a body that I'm somewhat happy with, so I'll start detailing it tomorrow and possibly start with the interior. I got some off-road bumpers started, and I'll be starting with the armoured and raised-roof wagon bodies, since they're variations of each other. Rough work, I know, but there'll be progress. Feedback/Suggestions welcome! (and somewhat necessary, at this stage)
Looking good, more tools for covet hunting with is never a bad thing. I see nothing wrong with the modelling (although I am not a modeller, have messed with sketchup but lack any real skill), not really a fan of the design of the car but thats just personal preference, there isn't anything wrong with it per-se.
When I think of the name "Hyperion", Borderlands comes up first, instead of Burnout (There was a car in Burnout Paradise called the Montogmery Hyperion however). It would be awesome if a car themed after the Borderlands' Hyperion, as they seem to make everything in the game, from futuristic weapons, to trains to orbital bases.
Thanks for the feedback, guys. I appreciate it! @thevidmaster: That's odd, I've only ever looked at the Escalade once during the design process, and that was to get reference for the SUT version. I can sort of see it though, and I'm not even entirely sure where I got that design. @Zipppy: I've never actually had the chance to play Borderlands yet (though I've been told I should). The Montgomery Hyperion's name sort of stuck with me, and eventually I thought "that's a good company name." Then I proceeded to design a car manufacturer in the margins of my class notes while my prof droned on about stacks and queues. Fun times. I didn't get as much done this weekend as I'd hoped to, what with multiple thanksgiving dinners where I had to to get off my ass and attend and dress up and shit. I've been detailing the frame with body and suspension mounts, as well as some more layout tweaking to accommodate the transfer case. As you can see, the floor pan hasn't had the same treatment yet. For reference, this is what I'm aiming for with the armoured windscreen: I'll flatten out the centre beam when I get to it. For the body, I got the door jambs out, which leaves the latches and seals. The floor pan went in, I got the frame of the armoured windshield in place, modelled the armoured headlights, and...well, that's about it for now. My workflow is a bit disorganized, so don't expect much coherency in the updates compared to, say, Gabester's tutorials. Side note: I want to get started on another project of mine, so watch for that to come out whenever I have time to start it. (Hint: It'll continue the Hyperion name)
MOAR UPDATE!!! (This is progressing a lot faster than I originally thought) Good news first: I'm basically done the frame, driveline (sans engines), front and rear suspension, brakes, steering, etc, etc. Some smaller body details made it in too, such as shielded door hinges, all-terrain tires on steel rims, a basic steering wheel, and colour-coded lamp lenses. And no, the sealed beam headlights are not going to be the standard offering. Now that a base is modeled, I'm going to try to get that operational in game...which brings me to the bad (?) news portion of this update: So...this happened after several unsuccessful attempts to export the frame to .dae directly from 3DS Max. Each time I tried, the mesh was be nowhere to be found, despite the JBeam being correct and the log showing that a flexmesh was loaded. Eventually, I tried 'filtering' through Blender (exported from Max as .obj, then from Blender as .dae) and got the frame scaled to the size of Rhode Island. Since it's technically in-game, I'll call it a relative success since I don't want to look at the JBeam or Blender anymore tonight.
It is a great looking vehicle, and the fact that you got it in game with out crashing is great. Only wish I could motivate myself to get back to my computer, I really hate my computer chair, it is a stiff, low-back chair and it sucks.
i love your thing at the bottom and i drive a chevy cobalt or a 96 grand am, have almost rolled both twice
Ha, there is a corner on the way to a friends house that's at the end of steep hill. On the way to my friends house that corner was clean, but on the way back it was covered with pebbles and sand. My little car, being a FWD, started drifting. It was one of those moments where your brain just wakes up and saves you from death. About 9 years ago my dad took the family to a car show in his '66 Ford Thunderbird. We had just reached an intersection when we heard a car sliding. Suddenly a Jeep Grand Cherokee comes flying around the cars on the other side, goes into the ditch, comes back out and flies inches in front of our car, then flips over in the other ditch. Scariest day of my life.
News, everyone! It's in game! And finally decently rigid. I'm still fairly new to JBeam, so pardon the slow progress. I just wanted to show that it's not dead. Front and rear suspension jbeams are in the works. I'm shuffling a bit of stuff around on the mesh such as spare tire and fuel tank placement, and also ultimately decided that the raised roof is going to be the only body style for simplicity's sake. I also made a new heavy duty (read: not pretty) grille for the military variant, which is basically about a dashboard and rear door away from being done (seats hidden below). In other news: The default FBX collada exporter in 3DS 2014 is still horrible, OpenCollada hasn't been updated for the past 3 years, and my workarounds are starting to get moderately tedious.