That is kinda what I was thinking for if the centre stays stationary, then to make it rotate you would need 4 shocks as you mentioned (But that would probably have some pretty bad issues). But as I mentioned by having a larger surface to rotate over you would likely increase the resistance a lot, equally if you intend to apply power to the wheels you are going to need a very complex system to deliver it to the outer rotating part. So both ways are possible, only one of them could lead to OK driving characteristics, personally I don't think either is sane (unless you are building a car to look cool rather than perform well [aka concept car], because the stationary wheels could look really cool)
Because our CPU's are not crying enough already xD That could be a cool solution in theory. But magnets are heavy and would add a lot of unsprung mass to the wheels, equally keeping the magnets from scraping when going over potholes would require a huge amount of energy.
Only the wheel rotates, and the suspension stays stationary. Im currently adding some other fancy things, and I might even try animating it for a better representation. Though I've never even touched the animation stuff in Blender, so it won't be high quality. At all. Edit to avoid chain post: Magnets may or may not work in theory. If a magnet gets hit hard enough, they lose their magnetism. Something about rearranging molecules, the last time I saw it was about 5 years(?) ago. OT: High-poly model is happening
It certainly looks interesting, I'm really looking forward of how in game version will look and work, because this is kind of crazy in a cool way that I really like. I have often thought about spokeless wheels, hub and wheel would float bit like a maglev does, electric direct drive motor in a wheels rim/edge, might not work in reality, but how cool would such be, like a air suspension without need for a suspension. That is why magnets + principle Skinner of course.
Internet's still down, but I can't help teasing a 'lil Full uncompressed size... TOMORROW I WILL REVEAL! MUAHAHAHHAHAHAHAHAHHA
https://www.youtube.com/channel/UC6r5coMz_4Egjvg2WdQrplA this guy realy helped me with blender i made this from his videos (wip)
Well... Here you go... I'm fairly proud, this is probably my most complicated model yet, and it was done entirely in SketchUp. Tell me what you think of it! EDIT: Okay, the forums don't like 8K on mobile. So 4K test:
Nose might look better with less curve, bit shorter and if hood height would be more flat, it might separate bit more from BX200, but then again, perhaps you want it to be body variant of BX200? I'm thinking maybe nose cone could change whole appearance as it kind of looks front engine nose, but of course you might already have plans for that or maybe it is to be very close to BX200 look, something of that front just kinda makes it look front engine car. Rear reminds me of this Firebird variant I saw on net. http://hooniverse.com/wp-content/uploads/2010/08/pontiac-firebird-2933612_l_fc4e81524b7046ae.jpg I'm following with interest what kind of car will grow from your model!
I agree, I definitely think the nose shouldn't stick out as much, but the car reminds me more of a Honda Del Sol.