as long as the update for the trailer will not release, you can not place the vehicle on this platform. but I still decided to continue this project. I will put two big giant tires strapped on! hi! so I decided to tinker a car trailer for the Gavril D15! I make good progress tonight, you like? Crédit: Gabester for Steel wheels, steel rings and leafs. (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here)
Great start! I'm really looking forward to this. Keep it up! I cant wait to pull 2 golf carts off a cliff to their doom... huehuehue
If you want it to be nice and deformable and whatnot, I'd recommend adding at least an extra row of nodes down the middle (X = 0)
YES. This is going to be good, I can just feel it Oh, little thing... Do I see what I think I'm seeing on the golf carts? If nobody knows what that means, I mean the lights
This is exactly what i've been waiting for on beamng! So how will this be used? Future updates im guessing trailers are gonna be usable. But is there a way to get it to work now? Using nodes to attach it or somehow. I dont have any understanding on the Coding for this game but i'm guessing theres a way to get it to temporarily work?
It would be already attached when you spawn the car / select the trailer from the parts. If he does the same way I did for mine.
looks a good trailer unit for the Gavril D15 I think it needed it I wonder if your work on its suspension could help the work on the Gavril D15 6x6 with its suspension fault...could you look into that after you have done with this?
Nadeox has managed to demo a trailer attachment, but it does involve file over-writing I think and it certainly cant be connected and disconnected at will unfortunately (but I think that is a planned BeamNG feature anyway).
I would love it if this game were freeroam and you could tow vehicles to different areas on trailers/flatbed trucks/towtrucks/Cargo plane drop?!/etc. I think it would be a lovely thing to have... I really hope this turns out like Street Legal Racing Redline. (it was a lovely game)
We would like to make some sort of single player career mode in a similar vein as SLRR, yes. But with BeamNG physics, and a lot more to do than just drag races
I thought you used the Crysis engine in RoR when you worked on that project..yeah I did some digging into your background gabester I know you were one of the designers on RoR I guess you used the same sort of physics engine in BeamNG here too..
Huh? The only thing in common between RoR and BeamNG is the general concept of the physics and vehicle construction. There is no shared code. And yes, I was one of the main vehicle creators for RoR back then, which is why I was brought onto the BeamNG team.
oh I thought the physics engine was the same I was confused sorry haha, but well I do quite easily get confused haha
It's RIGHT THERE. What is wrong with you people. It surprises me everyday. Just read the fricken thread.