That was posted on February 2nd. It's done been a month, so my guess is somewhere between now and April.
I doubt we're getting a new map. The Hopper looks close to completion, so we MIGHT get it *touch wood*
Even if there comes no map in next update, some dev said they prepare something big for it. so hyped anyway
WCUSA has a striking resemblance in geography and some topography to Oakland, California The bay/ocean on the left, the freeways, etc... --- Post updated --- Ability to make much larger maps??
Wait i was thinking something. Not sure if mentioned. But I wonder if the D-series With the new duel cab. Was some diesels And/or More high out put engines. And Maybe a 6 speed manual. And captain front seats. With more high end rear seats ( leather with a pattern ) For them. I do love the basic bench seats though. And Off-topic i can't wait to make a I6 Duel cab. With worker parts in the bed. And extra heavy duty parts. See how slow it is lol
Yearly update "Updated textures", will not include new physics or car, like 6 other year's yearly updates we released, more work is required to release new car, we are still working on those, honestly. How big maps do you need? I agree that 2km x 2km is quite small, making that to 20km x 20km would be nice, but it is somewhat possible to make quite much bigger than 2km x 2km, one has to get creative with objects and perhaps even with terrain shape to get best performance out from such maps. Another thing is amount of work required to make a map, bigger map does not decrease amount of work needed. Then again, I would not mind to have some 50 miles long roads, GPS data makes poor source for maps, but I have some data over 100 miles which might be length for nice long trucking session. Perhaps will never happen though. I guess we see in a month what kind of big things there are.
Hehe, the Scirocco is rumoured to come out in 2069 because it keeps getting pushed back one month for every time someone asks about it. Anyway, yeah, 8kmx8km maps are easy to do, but I'd love the possibility to make maps like the one in the big trucking simulators by SCS Software.
Hard Trucking, that was best of those truck simulators, since then they kinda lost it, but quite nice and long roads, later ones had even longer roads, but driving was not so nice I think. I'm thinking bit crazy, but procedural road generation, maybe even height map generation, so first generate terrain, then apply road generator with parameters, it is not quite as difficult to make as it sounds, but it still takes lot to refine it to be useful. There are lot of programming articles about such on internet, but I would think that might be a real killer feature, maybe not in this update though, but I would be surprised if they haven't thought about possibility. It is not so impossible to have a tool to place a town too, you choose size and how much height changes, then put on road and tool matches terrain to town, script randomly with some rules chooses buildings from building database etc. It is not impossible to have nearly unlimited amount of maps, but it is going to cost some to refine it as making generator itself is not that hard, but making it to be useful requires quite bit of algorithms. For some reason there is always some connection to Minecraft, I never have played it, but it is not that different so one can adapt this to Torque3D, but yeah, a lot of work, especially to make maps useful. http://accidentalnoise.sourceforge.net/minecraftworlds.html
WCUSA will have a bridge, and more land after it. I'm sure of it. Look in the way background of that police dept. pic. AND, it the Top Speed runs thread, @Diamondback posted a picture of an ETK K on a bridge with asphalt similar to that in the police dept. pic. My work here is done.
Thats not happening in a million years. Unless they code a way that the bridge works as a loading screen.