1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

the camera

Discussion in 'General Discussion' started by kazooie911, Mar 7, 2017.

  1. kazooie911

    kazooie911
    Expand Collapse

    Joined:
    Jun 3, 2014
    Messages:
    4
    why does the orbit camera have to turn around when the car backs up, very annoying
     
    • Agree Agree x 1
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    The camera just follows the vehicle.
    If the vehicle is moving back, the camera will rotate and look behind.

    Use the 'Relative' camera mode if you want your camera to be completely fixed.
     
    • Agree Agree x 3
  3. kazooie911

    kazooie911
    Expand Collapse

    Joined:
    Jun 3, 2014
    Messages:
    4
    no the orbit camera dont need to turn the cam to back up. cause i control the camera
     
  4. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    There is a way to change it, I think its a setting called "relaxation" or something in the camera options. At its max setting it shouldn't rotate much at all. I've had it disabled for years because its annoying.
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    The camera just follows the vehicle, as I said.

    What Veyron said can work for you, but the camera will stop following the vehicle's direction.
     
  6. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Mind saying how? I've never liked this about the camera.
     
  7. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Hmm, well it seems I was partly wrong in my last post, the game has options for it but they are limited to a max value of 6...

    I made a thread on how to do it manually ages ago, this will still work but keep in mind you will have to reapply it every time there is an update. The game will overwrite it automatically so it won't break anything at least.

    https://www.beamng.com/threads/tutorial-remove-or-adjust-camera-auto-rotation-on-vehicles.13546/
     
  8. kazooie911

    kazooie911
    Expand Collapse

    Joined:
    Jun 3, 2014
    Messages:
    4
    thanks
    thanks
     
  9. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Thanks!
    --- Post updated ---
    @VeyronEB I would think that if you put an edited lua file in Documents/BeamNG.drive/lua/vehicle/thatluafilehere.lua, you wouldn't lose it during an update.
     
  10. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Oh yeah thats a good point, that should work too I imagine.
     
    • Agree Agree x 1
  11. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    So I went to go do this and camera settings (or anything of relevance to this) is not at line 147 or anywhere in main.lua. You said it's still working so, thoughts?
     
  12. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Oh you're right, a lot has changed since I did it last apparently...

    I'll take a look at the camera modes and see what I can find now since it seems a lot different.
     
  13. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Sorry for the really late update but I messed around with it today and found that the best way to do it is to go to

    BeamNG.drive\lua\ge\extensions\core\cameraModes\orbit.lua and change the self.relaxation part to 3000.



    This isnt perfect as the camera will still spin but it will be much slower to do it.

    There is probably a better way to do this I'm just not any good with this sort of thing.
     
  14. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Still useful. Most of my backing up is for a few feet so I'd probably not notice anything.
     
    • Like Like x 1
  15. HickInTheSticks1776

    HickInTheSticks1776
    Expand Collapse

    Joined:
    Oct 18, 2017
    Messages:
    3
    My camera will just randomly pan over even when im driving forward and it is very annoying! I cant drive forward with orbit cam because it has a mind of its own!
     
  16. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    If you are using a controller, it's very likely your right thumbstick isn't precise anymore and need you to increase the deadline. You can do that from the Options / Controls menu (need to select the camera binding and then increase deadzone)
     
  17. Ewanc

    Ewanc
    Expand Collapse

    Joined:
    Oct 25, 2015
    Messages:
    255
    An option to constrain the orbit camera to 60-90 degrees with mouse look override would be my suggestion. A button binded to a reverse camera is more effective for seeing behind IMO. Gran Turismo and rFactor are good examples of functional 3rd person car cameras.

    I get GTA de-ja-vu when the camera spins 360 while backing out of an alley in ECA. That game involves getting out of the car, strafing and shooting stuff though.
     
  18. HickInTheSticks1776

    HickInTheSticks1776
    Expand Collapse

    Joined:
    Oct 18, 2017
    Messages:
    3
    I am on the keyboard. This is still an issue and i cant stand ittt.
     
  19. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Video of the issue?
     
  20. HickInTheSticks1776

    HickInTheSticks1776
    Expand Collapse

    Joined:
    Oct 18, 2017
    Messages:
    3
    Im not sure how I can record it. Its not an every time occurrence but when it happens it wont go away.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice