I would love to make my RoR CLK work in BeamNG now that I have finally purchased the game! However I have been looking through the files of existing cars, had a look at the wiki, but it is not coming through to me yet. Am I correct that the 3d mesh is located in one file with the use of groups within that file? P.S. on RoR I was Mitchieboy!
hi guys. I am very new to modding. and i was just going to do some modifications to the flat bed for the pickup to kind of learn the ropes. well i did what i wanted, didnt UV map because i figured thats unnecessary until i test it. i exported the file as a new dae file. inserted that file into the games main content folder within the pickup, it is listed directly under the flatbed. but nothing happened. what did i miss? probably a lot but like i said im just now learning the ropes. please help
where can i get the vehicle that is in the blender tutorial so i can try and make my first mod and that it would really help is someone could tell me thankyou
Hey I looked at the tutorial but it didn't give me much help for making airplanes and I wanted to create some Cessna airplanes. if you could give me help on making an aircraft (how to make it fly, how to make it drive, how to set out the controls), that would be helpful.
Is there a tutorial out there that goes into how to set up the parts list and to get parts to connect in the correct places ?
Hey Mitch, instead of manually selecting every face and creating a cross-beam, couldn't you just select the mesh, then apply the modifier "Triangulate"? I did notice there are "X" shapes, while the modifier only applies a "\" shape (half of the X.) If there's no difference, why not save yourself the labor
Everything I made was done following every information in the tutorial and the vehicle is not showing up at the vehicle selector. I'm going to cry. Please help!
Easiest way to find a solution to an issue like you just had is just to compare your mod to official vehicles or other mods and trying to figure out what doesn't match.
I'm making a project on Blender but when I try and make a new vertice with CTRL click it appears but soon after it disappears. How do I make it stay?
Thank You!! I guess my steam version of blender is diffrent then. because i cant make the verticles and delete them like shown in the wiki and cross brace them
After about 2 hours of trying to follow the tutorial, failing repeatedly, I gave up and deleted all of my project files. As a beginner in this sort of thing, I found many aspects to be beyond my understanding and to just be frustrating. If anyone has any tips for absolute beginners, let me know. Thanks
Hello, I'm having trouble getting a visible mesh to show up in the game. I've read other people's replies to this thread but I can't figure it out. After checking that everything was correct I still only have a jbeam structure when I load the car. Any help will be appreciated.
I am new to making vehicles in BeamNG, I have some experience in making vehicles for Rigs of Rods. My question is, which existing car is a proper base to modify the Jbeam to suit the body of Mercedes-Benz vehicles? I have made several models in the past and I'd like to convert the CLK I did for RoR and additionally the C Class range from 1997-2000. Considering both the C Class and CLK have double control arm front suspension info on front axle and multilink rear suspension info on rear axle which existing BeamNG car would suit best to use as a base and how to get access to it? The weight of these cars lies between 1250kg for the C180 sedan up to about 1520kgs for AMG CLK. I am also unable to locate the files of the standard beamng cars. Are these files hidden? Thread to the cars I want to convert: Link
probably the etk's, the files are in "C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\_CommonRedist"
That's the folder for the Direct X Runtime Redistributables... "X:/Program Files (x86)/Steam/steamapps/common/BeamNG.drive/content/vehicles/" There's one archive for each vehicle/prop, plus some shared parts in common.zip.
I will really appreciate it if somebody can share their tug after each major step in the tutorial. Like say at the end of the Blender model, jbeam and so on. Perhaps if @B25Mitch can even link it back to the main wiki, we wouldn't see so many individual queries. Most of the people would just be able to refer to the files itself On a different note, the more I learn about modelling, the more it makes me respect the modders out there! Kudos
how do i model properly? @Nadeox1 Help how do i even edit cube the devs of the game are not good at awnsering questions What do i do first? i delete verticles and my cube dissaperrs
Can you please stop with the @ mentions? Learn how 3D modelling work first. I believe you already asking similar questions more than once already. Making mods is a think about learning how things work. If you put no effort into that, then modding is not for you more likely.