I've been here for a while but I saw no one suggesting to add Nitro to the game. I think it's descent idea, for racing and if the game in future becomes some kind of multiplayer type, it will be damn good stuff to have on your car. I think it can be considered as "increasing turbo power" for a small moment, tis not necessary to create whole new part of the game. What ya think felas
I think it's something for an arcade racing game, Asphalt 8: Airborne, or a hillbillys rusty drag car
Neither its a fiction thing. NO2 is a real life performance improvement and just adding the base mechanics for it to work on the game would benefit it a lot. Not because of NO2 in itself, but because it would allow for the game to have a framework of a temporary user-actiated boost.
Correction, on very very very few cars. Very few. Almost none. Should still be in the game but I've seen a few threads on it before
I have thought of several ideas but due to a lack of effort (mainly on my part) nothing transpired. It would be as simple as a lua trigger which changes a value, effectively giving it more power for the time the trigger is activated.
Technically this is already possible. You'd literally just need to implement a custom controller to use it. Set Code: combustionEngine.outputTorqueState to values higher than 1 to make the engine produce more torque. It's just a linear scaling. Keep in mind though that the whole powertrain self calibrates, so any spring based component will have a too low spring value and might slip (such as clutches). So in that case you might want to overwrite these values manually (possible even on the fly) (In above snippet, "combustionEngine" ofc refers to a reference of your engine device, it won't do anything if you type it like that in the console)
I remember in the old evo mod, pressing "t" would make the car boost. Perhaps a scaled down version of this could pass off as nitro
Not a chance; increasing engine power is far different from strapping a god damn rocket to your car's rear end
Technically, it's already been done The alpha version will be released in a week or two at my new website first, then here at forums, then I probably save worldofmods the trouble and upload there too. I wasn't going to show video quite yet...but what the heck. Here is sneak peek.
Contrary to popular belief a properly working dinitrous monoxide injection does not make your exhaust spit flames at all. It simply increases the volumetric efficiency and cylinder pressure by various different mechanics. N2O isn't even flammable by itself...
Yeah, it is something like injecting water to intake (which allows for example more boost and improves efficiency), but on steroids I think.
Water injection partly does the same yes, comparable to "dry" N2O injection. (cooling the intake air to increase the density) "Wet" N2O injection also adds regular fuel to the mix which can be burned together with the oxygen provided by the break-up of the N2O under high temperatures.
Of course if you already have an engine+exhaust setup with a propensity to spit flames... .. eg these guys for example: PeterBjorck - Hillclimb V8 Liwa 2015 Up to 3600hp!
I love you. Wet vs Dry N20 injection has always been a shitty thing to discuss because there's no REAL solid proof that one is better than the other. One injects both the N2O and the fuel together, the other one separated. One is safer, but the other one is no more powerful.
The difference between wet and dry is, that wet injects ADDITIONAL fuel in the intake air, while in the dry version only the regularly available fuel is used. Therefore the wet version has a lot more fuel in the cylinder (while the N2O provides the required additonal oxygen)