It's a manual process, mod is usually verified and uploaded if approved. Our mod wasn't even submitted yet, that's why it's seemingly taking so long. I'm away on a business trip, preparations will resume as soon as I come back.
Personally I love damage and all but I think most development time should be put towards physics, that being said I have no clue how much beamng is holding us back from getting to our ultimate goal which would be have the trucks behave as realistic as possible atleast on par with Rigs of Rods. But like I said that may be an impossibility because of the simulation itself. One thing I have noticed is that the trucks tend to not have very much push, I hit jumps full speed and get very little air. Could it be possible to add more horsepower in game and get them moving a bit faster to get more height? Just thoughts I had today at work, what do you guys think?
Just fiddled around with the jbeam for the engine in the zip and Ive gotten noticable improvement maybe a bit too much lol but I do get more height now and the truck takes off a bit faster. Obviously the oil heats up a bit quicker and its easier to break since you're getting more height but its a start. Backup your original before you try.
Anyways dont take my post about damage the wrong way, I absolutely love the work you're doing and I appreciate it.
looks nice. suggestion; once the repository version is done, could you try and finish the cohen or start work on a leafer?
That was my plan. A few more pics: - Repo-friendly front-end, with custom texture by @acapaldi. Lettering can now be removed. - The backside. N/B structure complete.
In my head a Raptor that didn't say Ford across it would look ugly, it doesn't look as good without it but I'll say it still looks good, looks clean
What was your comment about? If it was removed - I didn't delete anything recently - there's a fairly high chance it was either spam or off topic.