Outdated UPDATE 7/31/14 Valley Roads and Mountains, An Open Road! RELEASED!

Discussion in 'Terrains, Levels, Maps' started by iheartmods, Oct 21, 2013.

  1. iheartmods

    iheartmods
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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Tell me if there's bugs please
     
  2. Brendan

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    The new update runs on my Nvidia card. I only played it for fifteen minutes due to time restraints. Loved what I saw though :).
     
  3. iheartmods

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Awesome Awesome! Did it not run last time?
     
  4. Brendan

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Last time I spawned in, then it had the device had been lost.
     
  5. iheartmods

    iheartmods
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    Re: Valley Roads and Mountains UPDATED 11/10/13

    So that means it didn't work?
     
    #45 iheartmods, Nov 13, 2013
    Last edited: Nov 13, 2013
  6. Three O' Clubs

    Three O' Clubs
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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Test release did not fix my problem (Pg2 of thread)
     
  7. iheartmods

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Ok well then I'm really out of tries. I feel so bummed that all my time isn't able to be seen by you guys :(
     
  8. Brendan

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    Oh, it works. I just meant before I grabbed the most recent update it was crashing. Sorry for the confusion!
     
  9. iheartmods

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    Re: Valley Roads and Mountains UPDATED 11/10/13

    THAT IS AWESOME! More people, give me feedback with the new (couple days out now) version!

    New Version out see first post
     
    #49 iheartmods, Nov 15, 2013
    Last edited: Nov 17, 2013
  10. Narwhal

    Narwhal
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    Re: Valley Roads and Mountains BUGS FIXED(Hopefully)

    i get a bunch of errors (9 in total) then when the level loads it loads this
    maperror.PNG
     
  11. iheartmods

    iheartmods
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    Re: Valley Roads and Mountains BUGS FIXED(Hopefully)

    Check if the .MIS file is there. Also check if the .TER file is there

    - - - Updated - - -

    Your error doesn't even make sense lol
     
  12. moosedks

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    Re: Valley Roads and Mountains BUGS FIXED(Hopefully)

    You can make a nicer looking link using bbcode I just found out.
    you have to look it up i can't seem to show you without actually making a link :p
     
  13. iheartmods

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    Re: Valley Roads and Mountains BUGS FIXED(Hopefully)

    I think I get what you mean. My map work for you ;) ?

    - - - Updated - - -

    Yes so, Today, I went through every single road on a smoothing binge (haha). Everything looks quite a ways better IMO. Added a bit of forest, and widened some roads!

    BIG BREAKTHROUGH (I think); Bug issue I may have gotten rid of. There were still some materials reaching out to the dry_rock_island directory so, I've looked at every instance in each materials.cs that I found in my art folder and changed any material reaching out to the dry_rock_island folder and changed it to read from the Valley Roads and Mountains folder...


    I REALLY HOPE THAT WORKS FOR EVERYTHING :D

    I'm Releasing the map (again but officially again, teehee) because I think the bugs should be out. See first post for DL. My internet is verrry slow so expect it within a couple of hours ;)
     
    #53 iheartmods, Nov 17, 2013
    Last edited: Nov 17, 2013
  14. Three O' Clubs

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    Re: Valley Roads and Mountains BUGS FIXED(Hopefully)

    I've been getting narwhal's issue. I've had it with 10 or so maps i've downloaded and only one works (Cliff 2.0)
     
  15. iheartmods

    iheartmods
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    Re: Valley Roads and Mountains RELEASE 11/17

    New Version is ONLINE! First post!

    - - - Updated - - -

    Try the new version.
     
  16. Three O' Clubs

    Three O' Clubs
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    Re: Valley Roads and Mountains RELEASE 11/17

    Less (only 2) error messages but same result.
     
  17. nathan12276

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    Re: Valley Roads and Mountains RELEASE 11/17

    Ugh theres this random damn speed bump at one point and it screws me up every time!
     
  18. iheartmods

    iheartmods
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    Re: Valley Roads and Mountains RELEASE 11/17

    Perhaps a graphics card error, it's working for people I can see

    - - - Updated - - -

    Some bumps are a bit large I'll admit ;) Best fastest and stable speed I'd say is 60mph on the long bits
     
  19. iheartmods

    iheartmods
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    [UPDATE 12/22] Valley Roads and Mountains, An Open Road

    UPDATE! 12/22

    Got my new Graphics Card (LOVE IT, 30-40 fps ROCKS) so I've been able to see more and more flaws.

    I did some deforestation to bump up the fps a bit and smoothed out some of the roads.

    I added some terrain noise textures on the really large mountains and I think it looks good.

    Finally, I added a mountain pass which has a couple of very sharp turns. A good speed on that is between 25-30 MPH and 15MPH on the turns.

    Cheers!

    screenshot_00001.jpg
     

    Attached Files:

  20. thevidmaster

    thevidmaster
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    Re: [UPDATE 12/22] Valley Roads and Mountains, An Open Road

    you should update the link on the main post
     
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