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Can my PC handle BeamNG?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by lol1234567, Sep 16, 2012.

  1. David Fortsc

    David Fortsc
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    Well according to the 'research' I did the graphics card is just slightly above (or under can't remember) the mentioned specs of the computer that recorded the video(s) on the youtube channel.. So you should be right but I'm not sure of what settings the video was taken on.
     
  2. Cartman372

    Cartman372
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    Your best bet would just to build a whole new computer if that's the case. There's no point to buying a newer graphics card to throw in a PC when it won't have any benefit.

    Well considering you didn't list the actual CPU or graphics card, I can't tell you. But just going by the raw numbers, it's doubtful you'll be able to run it.
     
  3. DanniBee

    DanniBee
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    With my:
    1GB Nvidia 550Ti
    4GB RAM DDR2
    Intel Quad Core Q8300 @ 2.5GHz

    I can probably run this at around medium playable, although I may build a new PC in the summer so there's also that.
     
  4. Spitfire

    Spitfire
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    Specifications:

    XFX HD5670 GDDR5 512MB OC (Core: 815mhz - Memory: 1040mhz, have not tried higher)
    6GB Ram
    Core i3-2100 3.10GHZ (two "physical cores" and two "virtual" cores for those who didn't google it)
    Screen resolution: 1680x1050
    Windows 7 64bit

    Any idea of how it would run on this? I imagine fine but it doesn't hurt to ask.

    Also, just out of curiousity, will it support anything like SSAO, or even DX11 now that it has been switched over to Torque3D?
     
    #144 Spitfire, Feb 4, 2013
    Last edited: Feb 4, 2013
  5. Bubbleawsome

    Bubbleawsome
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    Great on medium or low? I run run most modern games on medium @ 150 and I have an i7 870 @ 3.5 GHz with a HD 7770 @ 1.01 GHz :)D) and 8GB RAM and a 1280x1080 screen so IDK about yours.
     
  6. Spitfire

    Spitfire
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    There aren't actually many games I cannot play with the settings maxed out (except AA, usually sacrifice that first since it doesn't bother me, but I am happy with 30fps usually)

    Are there any games out using Torque3D? That could give people a very loose idea of how it'll perform GPU wise. And what do you mean by "@ 150"?
     
  7. Bubbleawsome

    Bubbleawsome
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    Yeah, AA kills my fps too. :( I don't mind 30 fps either so I just set everything to max. I would run stuff faster but my heatsink on my CPU has an issue. I think it is because I tried a 4 GHz OC on it.
    I don't know any games that use torque 3D and by @150 I meant my fps.
     
  8. Anonymous99

    Anonymous99
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    Could my mid range PC handle BeamNG ?

    Hi, i have a core i5 2500k with 8 gbs of ram, and my new gpu is a mid range saphire amd hd 7750

    could i run this game without anti aliasing at 720p at over 40fps?


    thanks, im rather low fps intolerant so i just thought i would share this question :)
     
  9. MercTrucker

    MercTrucker
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    Re: Could my mid range PC handle BeamNG ?

    probably. Anything over 30fps doesn't make a huge difference.
     
  10. Anonymous99

    Anonymous99
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    Re: Could my mid range PC handle BeamNG ?

    I notice a huge difference between 30+40 fps, and 40fps to 60 fps i also notice alot.

    just because our brains only use about 32 fps at most, our eyes physicly take in about 400. so we so the other unprocessed information as motion blur. which makes things hugely less stuttery
     
  11. Bubbleawsome

    Bubbleawsome
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    Re: Could my mid range PC handle BeamNG ?

    Woah. We have a science teacher in the forums. ;)
     
  12. Hati

    Hati
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    Re: Could my mid range PC handle BeamNG ?

    Apologies for the tl;dr. I'm not sure thats accurate. Its a misnomer to say our eyes have a frame-rate, they're not cameras. We're also not digital, we take in analog signals. Eyes track objects and receive a continuous flow of photons onto our retinas. Our retinas send this information, chemically, to our brains to be sampled and processed in the visual cortex. This part of our brain usually hangs onto information from our retina for ~0.067 seconds.

    so if a video has 15 or more frames per second it tends to look nice and fluid, any lower and we no longer get the illusion of fluid motion called beta movement. There is a problem that makes it more complicated than simple framerates when it comes to our eyes. If frame-rates get too high you end up with video that causes headaches. Remember how your eyes track onto objects? If you move an object in-front of your face and track it with your eyes you can see the object, and your eyes give you information that makes sense. Beyond a certain speed you get motion blur because your eye can only track so fast, and your brain adds in that blur. You get a sense of motion so that the object doesn't appear to rapidly teleport all over the place. But some HD footage is brought to you at framerates as high as 1,000fps and objects like a tennis ball usually travel so fast that they're normally a blur. If our brains worked like you say they do, this 1,000fps video would be made blurry by our brains, but it isn't. The camera can see them clearly, and so can we. They're actually having to find ways to add motion blur back into HD video to reduce headaches.

    There's also a cool illusion you can try out. all you need is a clock with a second hand. If you're focusing on something, suddenly look at your clock, the illusion only works if you move your head to do so. Concentrate on the second hand. Sometimes it will appear that that first second you look at the clock is twice as long as the others. There's another cool effect. 24 fps in a cinema flickers, and the motion appears jittery because of the dark period between frames. So the trick in cinema is to flash each frame three times. You up the FPS to 72 in the cinema in order to reduce flicker and get more fluid motion. You don't perceive things as a framerate. You're actually tracking an object and sampling a constant stream of information about it. Seeing in fps is simply not the way how the eye\brain system works. It works with a continuous flow of light and information. There's a similar discrepancy when it comes to resolution. We don't see in pixels, we're seeing things in analog.

    So maybe you need 4,000fps, 100, 85, 40, 25, 23.976, or 15. Its highly dependent on the nature of the images, the screen's refresh rate, brightness and many other factors.
     
    #152 Hati, Feb 13, 2013
    Last edited: Feb 13, 2013
  13. Kitteh5

    Kitteh5
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    I have a Intel Pentium B960 running at 2.20 gHz. Please, estimate how many FPS I will get, because RoR is even laggy.
     
  14. redrobin

    redrobin
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    Good luck with BeamNG then. Consider upgrading.

    2 Cores and no Hyper threading at that speed will kill just about anything.
     
  15. zolo56

    zolo56
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    I'm sure these will run BeamNG fine right..?

    ATI HD7770 1GB
    Intel Core? i5-3570 Processor
    8gb RAM
     
  16. Bubbleawsome

    Bubbleawsome
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    Yes, I will be able to run it with my specs, you'll be fine. I bet you could have an i3 @ 3.2 with a HD 2000 and be able to run it, maybe not at 60 fps but playable. What we need is a minimum recommended specs and recommended specs on the last post of this thread. I say last post because it will be locked after that.
     
  17. moosedks

    moosedks
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    yea zolo, you're rape ass pc you came in here to show off will play the game
     
  18. zolo56

    zolo56
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    Wasn't really trying to show it off...
     
  19. redrobin

    redrobin
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    I have 6 Cores and a Radeon HD 7850, and you call his system showing off???
     
  20. Dannuborgir

    Dannuborgir
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    Lol i got asus sabertooth z77, i5 2500k, evga geforce gtx 680, 16gb ram and 4terabyte hd.
    And got another pc with amd fx 8120 8 cores, gtx 670 and 8gb ram, but ist my server pc.
     
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