[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Read the post again.

    The game doesn't allow particles repositionment, hence brake thermals can't work with pinion brakes...
     
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  2. Matchbox201

    Matchbox201
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    Yes. "pinion" brake thermals are not possible. So no brake thermals for CRD. Screenshot shows how dumb wheel-hub brakes would look. (smoke from tires?? no)
     
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  3. Deleted member 160369

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    Also, brakes are correctly simulated as pinion brakes via nodeArm/nodeCoupling.

    Brake thermals were never enabled due to the aforementioned limitation with the game.
     
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  4. enjoyinorc6742

    enjoyinorc6742
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    From what I could gather from a video, bigfoot did have brakes on the wheel hubs in the early 90s
     
  5. Deleted member 160369

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    Possibly, but our truck doesn't. ;)
     
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  6. micklethepickle05

    micklethepickle05
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    I wish I knew how to delete messages...
     
    #1126 micklethepickle05, Apr 13, 2017
    Last edited: Apr 13, 2017
  7. supercharge71

    supercharge71
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    I may be beating a dead horse and forgive me if I am but just a suggestion for a bit more realism not a necessity by any means. Anyways would it be hard to implement the plexy peice underneath the body that has a ton of sponsor stickers? If it is not possible due to copyright issues then I understand.
     
  8. micklethepickle05

    micklethepickle05
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    I do not think they should work on that yet...if it is possible, which I do not think it is with copyright stuff, because they are doing the breakable body project.
     
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  9. supercharge71

    supercharge71
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    I know the body stuff is more important and I prefer they work on that I was just giving a future suggestion to make the trucks even more realistic. It's the small things that make all the difference when it comes to realism imo
     
  10. Deleted member 160369

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    It's easy enough, but stickers wouldn't be allowed on the repository anyway.
     
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  11. JBatic

    JBatic
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    use game brand/ knockoff logos
     
  12. ROCKGODBOSS

    ROCKGODBOSS
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    O sorry then, i just saw the pic, lol
     
  13. Deleted member 160369

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    Ok. Will probably be added in the future.

    It's one of those simple features I just never had the time to implement. :)
    --- Post updated ---
    * Status update *

    Testing phase is underway. All the reported issues so far were (hopefully!) resolved.

    New for the repository truck, a paint scheme designed by @Blijo and @acapaldi: the BeamNG.drive truck. :)
     

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    • beamng.jpg
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  14. Blijo

    Blijo
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    Without the FORD logo though :p
     
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  15. enjoyinorc6742

    enjoyinorc6742
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    unless if you do various in-game brands such as gavril.
     
  16. enjoyinorc6742

    enjoyinorc6742
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    NEW Issue for the 0.8.1 truck rolls forward in neutral on it's own. this is with newest build before repository
     
  17. Deleted member 160369

    Deleted member 160369
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    Yep, I was informed. I'll investigate the issue as soon as I get my game running.
     
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  18. enjoyinorc6742

    enjoyinorc6742
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    with the new update, i think we can make the truck a little bit better in terms of handling with the mud traction value thing
     
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  19. gameboy3800

    gameboy3800
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    i did some digging, and found an old grave digger based on version 2.0 that still works somehow.
     
  20. enjoyinorc6742

    enjoyinorc6742
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    i knew there was a weight issue. the CRD should weight about 2000 lbs less. i'm using an in-game prop for this
    20170414190133_1.jpg
     
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