Read the post again. The game doesn't allow particles repositionment, hence brake thermals can't work with pinion brakes...
Yes. "pinion" brake thermals are not possible. So no brake thermals for CRD. Screenshot shows how dumb wheel-hub brakes would look. (smoke from tires?? no)
Also, brakes are correctly simulated as pinion brakes via nodeArm/nodeCoupling. Brake thermals were never enabled due to the aforementioned limitation with the game.
I may be beating a dead horse and forgive me if I am but just a suggestion for a bit more realism not a necessity by any means. Anyways would it be hard to implement the plexy peice underneath the body that has a ton of sponsor stickers? If it is not possible due to copyright issues then I understand.
I do not think they should work on that yet...if it is possible, which I do not think it is with copyright stuff, because they are doing the breakable body project.
I know the body stuff is more important and I prefer they work on that I was just giving a future suggestion to make the trucks even more realistic. It's the small things that make all the difference when it comes to realism imo
Ok. Will probably be added in the future. It's one of those simple features I just never had the time to implement. --- Post updated --- * Status update * Testing phase is underway. All the reported issues so far were (hopefully!) resolved. New for the repository truck, a paint scheme designed by @Blijo and @acapaldi: the BeamNG.drive truck.
NEW Issue for the 0.8.1 truck rolls forward in neutral on it's own. this is with newest build before repository
with the new update, i think we can make the truck a little bit better in terms of handling with the mud traction value thing
i knew there was a weight issue. the CRD should weight about 2000 lbs less. i'm using an in-game prop for this