The ETK800 is the only car that supports it, go into the part selector and search the steering part. It has a subpart where you can play around with powersteering.
Just a little heads up. I dont know if you guys already have this down, but one thing I noticed is during the Climbing Utah scenario. After checkpoint 3, you cannot see checkpoint 4 over the mountains. I found myself thinking the next checkpoint was bugged until I went into free cam. I would suggest increasing the height of which the checkpoint extend to work around this. I have also found is that when using a controller (xbox 360 in my case) when navigating through the menus I can go left, right, and up. But I cannot navigate downwards. Another thing that might be a bug. Were the shifters in manual vehicles ever animated to move to the correct gear when driving? I have selected several vehicles and none of them move.
0.9.1 Bug long loading times, (no mods safe mode.) (sandisk SSD) 2 mins to load plain gridmap (freezes and doesn't say anything else till it loads in) Original 0.9 release was really quick to load maps. Update Try loading in gridmap again and its been 3 mins and its stuck on "spawning player".
combot f8/f7 dont work, the cam stay in "free mode" Only solution: launch the editor to take the car cam.
I had the latest version of the Beamo's expansion when I took that screenshot, I ended up removing it entirely
I'm seeing huge gains when having tons of vehicles. I definitely believe the +30% physics gains. Great work devs! My real-world bench of .9.0.1 vs .8.0.1: https://www.beamng.com/threads/9-0-1-sys-benchmark.38568/#post-580617
I love the new Save and Load add-on and I also like that now when you load the vehicle selector it took a shorter time to load. Which is great. This update is amazing.
me too but on the previous version, I did not find a solution, so i reboot my hard drive hoping to remove the problem. It works now.
did a clean reinstall and cars do not spawn at start and and can not spawn any cars going to do a second clean reinstall for the hell of it but ans of right now i cant do any thing but free cam
why dont the clocks on burnside, both pessimas, grand Marshall and legran work? it works well on Miramar but why not on other cars?
I don't think the regular version is quite strong enough, but the adaptive version is fantastic. I previously had Strength set to 200 and Low Speed Strength set to 50 or 60, but with both set at the default 200 and the adaptive module installed, the ETK 800 feels spot on and the other vehicles feel like... well, like they don't have power steering . Can't wait for this to be fully implemented.
Hopefully this isn't a repeat finding: The right side of the rear axle of the Hopper tends to clip up into the body when enough force hits it a certain way, similar to how the D-Series used to be. Gfycat Video - Click to Play - Direct Link A couple other things I noticed, the slider for the simulation speed option under environment doesn't work, and the ETK 800 Series 856tx Driving Experience configuration from the Driver's Training Campaign doesn't have a picture.
Yea these are my own thoughts too. The problem is, you usually want all the feedback you can get for racing applications, with the powersteering we waste a lot of potential FFB. We'll have to find the best middleground
Well it is a driving sim at heart, so most road cars have power steering so it's good to add modules for it that are removable