Beware, these are just ideas, it is enough to think about some of suggestions I made and not EVERY SINGLE object , just some for the fun ... -There are some bush walls in the worlds like around the city, which act like rock and destroy your car. It should be possible to destroy bushes at a certain speed threshold. -In general some plants should be destroyable if we drive through them at a certain speed threshold. -And please add more objects to destroy with the car like fences, signs, cones with different sizes, garbage bins, corn fields, stick plantages, old&thin walls and most important: -cargos/boxes with paint, milk and other liquids which exploid if you drive through them with high speed! ---> this could be much fun!!! -destructable walls&other more stable structures with different materials each act different through impact with trucks or even stronger vehicles Some other ideas, which COULD be fun, but not as necessary as the stuff above: -animals like deers, which can cross the road and you should avoid it if possible, also a challenging game element. -rivers with fast speeds which fload you away if you do it wrong
Do you have any idea of how complicated that would be to implement? Imagine a map with every part being Jbeamed. We won't be getting destructable terrain any time soon. Sorry.
@Fera: I can spawn signs and they are destructable, so it is already possible, furthermore there is no need of extensive implementation of the named things I have written, but maybe a little bit of it. They are just ideas, not everything is really useful. (like brainstorming) But some cones, signs and destructable objects/bush walls would be small things for much difference.
Yes I have, and exactly the part with "every part being Jbeamed" is not necessary. It is enough to add some stuff to destructe or bash like some cones, signs or some other things I have written above would be enough. It makes a huge difference.
Reading this provides truthful and absolute information: https://www.beamng.com/threads/less-static-world.35369/#post-525034
Spawn in a couple hundred signs and tell me the FPS you're getting. That's the FPS you'd get with destructable SIGNS, needless to say that full on destructable terrain would cause your computer to explode. Jbeaming is the only way for the physics to run. Do you have any clue how this game works?
It games where destruction like this is added, it is solved with a specific physic radius around the player and just within this radius it is calculated.
Like is said in the other thread, it would probably be even more laggy to have a circle of jBeam around the player. And what about AI? That would be even laggier.
We will see... Before this game nobody thought a game like this is even possible... And it is always the right amount and technic how it is solved. It is always a compromise, so not just black and white.
You have to also remember they have to answer competition somehow: Lower price and better dev team <-> users communication are some ways, being different and offering something that does not is their best bet I guess, competing with racing / destruction derby / graphics is going to be really hard, being more realistic might be something that would work, but average dude will care about what he can see and competing with that game is nearly impossible for devs. BeamNG has open worlds, modding, T-series, realism, etc. things that are hard to show and sell for average guy, so they really would need to figure way to have that static world to be less static to compete. Most common guys don't really care about beams or 2000Hz physics, that is sad thing, but it is visuals that sell and Bugbear has been around enough long to know how to make a sale for average guy, but they never really have striven for top realism, but being better at realism does not matter much if one can't show it.
The devs said that PBR would be coming sooner or later. Also, BeamNG has soft body physics, and Next Car Game doesn't have them. Hard-Body physics are easier to code, but aren't as realistic.
Problem is, how you show it, how you sell it, average guy just drool over Wreckfest and says it has much better crashes being oblivious about everything around him. BeamNG is kinda niche because of that and damn good one, for me Wreckfest would probably be a torture, no matter how pretty it looks. In this clip (6 min onwards) you can see how bad it really is and how average dude does not care how bad it is as long as it is pretty, there is nothing realistic in Wreckfest just fake and pretty, but then again that is what sells, it is minority that cares about what is under the hood and I'm happily in that minority, BeamNG is at completely different level for me:
Same situation with GTA IV vs GTA V. IV is the superior game, but people like GTA V because it's shiny. Then, we have the kids who join and are confused why Beam runs so slow on their PC that can run GTA V at max settings.
Maybe if the "average" person is a total dumbass, its really not true that "people dont notice" theres a reason there have been so many articles on BeamNG and why it has a much larger user base and sales numbers... The huge contrast is pretty evident in what people want more in a game. Or because GTA 5 has a huge map, more vehicles, customisation of every aspect, an active online, doesn't run like dogshit, works on modern hardware fully, has great mods, better AI and of course better graphics. GTA 4 has nice physics and some extra features but thats about all.
Exactly, then you tell them about beams and you face intelligence overload, *blank stare*, "make it run faster", insert face palm here. BeamNG has also better name, it separates enough from common words so it comes forward in YT videos, lot of sales must come from all those nice videos people are making because I think that is how I heard about BeamNG too, Wreckfest I heard about quite bit after getting BeamNG. Also free Tech demo is great selling point, that is how devteam can show things you can't see in video. @VeyronEB I think price has a lot to do also, with BeamNG you get gridmap and editor + other maps and vehicles, when with Bugbears thing you have to pay something close to 80 euros (I think?) from two products to get that grid map kinda thing, that is more than double the money. But I think BeamNG would benefit from little something destructible added, it really does not need to be a lot to bring things bit more alive, something like 1-3 destructible bill boards for a map would already do wonders for videos. Update: Also forgot to mention off-roading in BeamnNG, there is of course Spintires, but again sim vs arcade I would say, I don't think there is any better rock crawling than what one gets in BeamNG.
No where near that, the full game is £24, only a bit more than BeamNG and its been on sale a lot. The negative reviews and low user base (like 79 playing vs beamngs 2500 playing) is a clear indicator that people do care about physics and do prefer a game like beamng. I agree on the destructible objects, but that won't be possible for quite a while.
Looks like it's on sale now, $19.99 for Wreckfest, last I checked there was no such price, it was that $39.99 and Stuntfest needs to be added to that which was $19.99 without a sale price, so currently that is 19.99 + 9.99 which is of course not much more than BeamNG. I guess you could make a billboard from few pieces and add weak beams to keep it together, there probably is nothing to stop such, with new physics improvements it would not be too heavy to have such "vehicle" placed on map.
Erm, are you sure you're even checking the right game? Its £24 and its not on sale. Stuntfest is a totally sepearate game and doesn't "need" to be added to anything...