yeah, there is no texture files at all, thats where im stuck, i'd have to do everything from scratch and i never did textures before
no i noticed it too its just weak also the wheels break off too easy i did one of the small jumps on grid map and the front wheels fell off, i rolled slowly into a rock to crawl it the wheels were pointing strait and it broke off and the bumpers and roll cage are awesome
I've discovered the wheels breaking off is DIRECTLY related to track width. The shorter the track width, much stronger suspension, still too weak but good enough. If you'd like, I can post pictures showing the problem.
problem is in the jbeam, the axle strength.. the hopper wasnt meant to have such big tires, wait until you see the 44's, i can barely put it in reverse without having the wheels fly off.. working on it after im done the 4 link and 5 ton rockwells, will update once fixed --- Post updated --- done.
To do a quick setup on materials with no uv map or texture, I usually use this. It's obviously better to have a uv map and a proper texture, but this should work. Just make sure the parts all have the same material assigned (not completely nessecary) and put a materials.cs inside another folder in your mod folder. So the location of the materials.cs should be "(modname.zip)/vehicles/hopper/hopper_offroad/materials.cs". You can change the "hopper_offroad" to something else if you like. Paste this inside the materials.cs and change both instances of "hopper_offroadparts" to whatever your material in blender is. This should work, however it's a very basic setup and I don't claim to know anything much at all about materials. Code: singleton Material(hopper_offroadparts) { mapTo = "hopper_offroadparts"; colorPaletteMap[0] = "vehicles/common/nullcolormask.dds"; reflectivityMap[0] = "vehicles/common/null3.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null3.dds"; normalMap[0] = "vehicles/common/null_n.dds"; diffuseColor[0] = "1 1 1 1"; specularPower[0] = "32"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "0"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; cubemap = "global_cubemap_metalblurred"; materialTag0 = "beamng"; materialTag1 = "vehicle"; };
Oh my gosh, it's beautiful. I wish someone can teach me how to model and jbeam. Is there any way you can make tutorials or stream on Twitch/YouTube while you make this stuff? It's amazing. Can't wait until it's finished! High quality mod.
I just started, this is the first time i'm actually modeling something this big, my old mods (monster covet and rubber ducky) were both just body swaps and i just kinda gave up on those.
Well it looks like you are a pro. The modeling I sorta get, but nothing good. Jbeam I just don't understand at all unless it's powertrain stuff. Do you have any pointers on where to start? My buddy and I really want to learn, but not sure where to start.
Will pm you tomorrow after school when i start working on my own jbeam, might do a tutorial video just for you --- Post updated --- One last picture of my future projects, maybe in the final version if i can figure how to make the jbeam for this
tomorrow, if i can get help for the suspension's jbeam. right now the rear one is in but i can't get the front to work at all
Have you asked Darren9 or anyone else for help? I think they'd help at least find what the problem is.
Not my Jeep (I can't into modeling & stuff) but I remade the "Dirt Every Day Junkyard Jeep" using some mods from the forum... Could this be possible to be added into the pack?
darren made my original "6 inch lifted suspension", i modified it to add 4 link and the rockwell axles. he already did a lot of work for me so i dont want to ask for more. here's how it looks right now, with the half done jbeam. as you can see one wheel falls off when it spawns, but that only happens with the 44's.
That's the problem I was having when I first got your mod. For me, it was due to a conflict with other wheel hub mods. The new BeamNG update added 6 lug as an option so you could try getting rid of yours. --- Post updated --- Also, check to see if the axle is in the center of the wheels. The track width and height could also break it.
fixed, i had set track width too high (increased limit to 0.45).. still looking for help to make it work like a proper 4 link though