Not sure if bumping the thread is the best way to go about doing things, but I'm glad to report that it still works in 0.9.
I'm the author. I posted just today, so ya. and I still have the author version of the mod. You're not bumping if I posted before you. --- Post updated --- Don't mind the visual bugs
Why don't you just release it as it is so we can just play around with it. I personally would not care if there are any bugs and things and that it is not finished yet, I just want to drive the damn thing. PLS RELEASE IT !!!!!!
I cannot just release it... it's handling needs a total rework, like the tires need adjustments and the downforce ratio needs extensive tweaking. It's almost un-driveable
All promises do is create anxiety. I need to get my shit together with some short term stuff before I can really get down and hammer away.
It lives... Plans: Reduce top speed to 340/350Km/h instead of 390Km/h due to handling issues and lack of any use for that speed in BeamNG... (On low-drag variant) Fix textures and improve interior modeling to be more appealing, although this isn't priority Improve colour settings adjust drag(aerodynamic) setups and transmissions for optimal handling in low, med, and high drag optional setups Adjust tire dyanmics for optimal handeling and realisim where possible to my best abbility Things I cannot promise I will not be giving permission for mods of any kind to be done to this vehicle upon release,,, at all, please understand and respect this. Skins Highly Detailed interior Perfection Ultra High Quality Model (This is 90% my work after all, and I'm not great at modeling... this was an experiment that went way outta hand... now it's just too awesome to throw away) Hubs/Tires Ecosystem Support Engine Dynamics Brake Dynamics 100% Accurate Aerodynamic Recreation --- Post updated --- New Top Speed --- Post updated --- I have made some progress on some setups. High Drag (280-300Km/h Top Speed with more grip for low speed tracks) Low Drag (320-360Km/h Top Speed compromised grip for high speed tracks) Made some tired adjustments.. kinda off right now but close... also gonna upload my unfinished but quite enjoyable Zorrieta Raceway if I ever get a chance.
It is looking nice my dude. 2 questions 1. What map are you driving on 2. Will you release your own version of the mod, like the ones from the pictures?
1. Zorrieta Raceway(WIP) on the bottom, Tascuba Raceway/Circuit 2. The plans I said I made, those are the things I wanna do before releasing this beta... I know the modeling is alpha quality, but it's as good as I can do and I'm proud to at least call it my own work. (Racing seat isn't mind though upon release the author of that will get his desired credit for his great work as he donated it to me a while ago)
Dealing with some personal stuff at the moment, I have family obligations tomorrow and work the next day. So if progress seems slow and inconsistent that's why, there isn't much work to do though.