Working on a fix. Addon packs seem to be affected by the mod loading order. With the upcoming update, BKTs won't overwrite unbranded tires anymore, so they should work right off the bat. Also, lettering on the hood will become a selectable part instead of a full replacement body. That's unavoidable. You can apply unrealistically high forces with Node Grabber. Working on it!
2 questions. When is the update coming out? Also, could the Grip All tires replace the unbranded tires entirely?
It would be a bit redudant. New Grip-Alls will be virtully identical to the improved BKTs included in the main addon pack.
If I may suggest for a future update: Can you add different headers? It would be cool if we can have different variety of sounds too. Just a suggestion.
it's been noted though i do not know if any progress has been made. i've also suggested an animated engine belt before (insert request here)
Great mod, sounds lovely, could you make the rpm go a little bit higher maybe. I have a few stadium maps now loving it, but I can't get any skin addons to work yet, must be putting them in wrong, help please lol thanks, great work
https://beamng.com/threads/developm...r-contributing-post.1575/page-606#post-603145 Colorable body stuff is almost finished and the BeamNG skin is using a palettemap too (3 colors)