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Will Beamng have actual "engines"?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tembrant, Oct 22, 2012.

  1. Rocking_Star

    Rocking_Star
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    Wow, this is so going to be Vehicle simulation on a whole new level!!
    And all this with higher FPS than RoR (I know it's a whole different game from RoR, but still :D )

    I think the wear & tear part should be optional.
    In the campaign mode it could be in the Hard & probably Medium difficulties.

    I can't wait to see the final result now :D

    Will there be any sort of Information Center (like pressing 'T' in RoR)?
    A small window where the current/Max speed & RPM, Total damage done, & maybe a breakdown of the Damage done is given?
    Obviously, I mean in terms of "Engine damage: 0.5%", not "598 Nodes" broken :p
     
    #21 Rocking_Star, Jan 26, 2013
    Last edited: Jan 26, 2013
  2. AwesomeSauce

    AwesomeSauce
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    Higher fps. Less lag.
     
  3. VeyronEB

    VeyronEB
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    That is a great idea, that could also work for misc parts like suspesion etc.

    Really good idea
     
  4. Rocking_Star

    Rocking_Star
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    Obvious Stupid mistake fixed :eek:
     
  5. Potato

    Potato
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    So, if you damage your cooling system will the engine overheat after a few minutes. Or, if you damage the transmission, will you not be able to change gears, or be stuck 1 gear. I know you guys have alot on your plate, and this game is way more realistic than i could have ever dreamed.:D
     
  6. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yes, stuff like that is planned.
     
  7. Binkey

    Binkey
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    Will that be finish before the demo/beta?
     
  8. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    We don't know.
     
  9. iheartmods

    iheartmods
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    Exciting stuff coming soon.??:cool:
     
  10. Mopower77

    Mopower77
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    Since the radiator cools the transmission as well on many vehicles unless you have a separate Trans cooler it'd be quite realistic to burn up the transmission of the radiator goes.
     
  11. Potato

    Potato
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    This is definitely my most anticipated feature of this game.
    I hop it's not too far down the priority list.
     
  12. iPed22

    iPed22
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    Cool bump, 1 and a half years, nicely done. Although I can see why you did it, I hope that stuff like this gets into the game, but wouldnt that require a much faster computer than it does right now?
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Only if you ruined your car by opting for an automatic. Even so, the transmission cooler isnt part of the radiator, it sits infront or behind it and many cars simply dont have one and instead just rely on the amount of transmission fluid present to stay cool instead (usually adequete in a car).

    Also a 1.5 year bump
     
  14. Shadowdragon94

    Shadowdragon94
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    aannddd....kablamo goes my pc (its a crap PC) it has tons of malware on it tat i cant remove,

    i highly support this idea thing,it would be quite interesting
     
  15. Zappymouse

    Zappymouse
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    Safe Mode, rkill, Malwarebytes, adwCleaner, reboot, done.
     
  16. Potato

    Potato
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    I don't really think this would create much of a hit on performance. It'd be pretty simple to do. Just associate certain nodes bending/breaking with certain problems.
     
  17. Cwazywazy

    Cwazywazy
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    Do want.

    But my guess is that the devs won't even start working on this sort of thing for at least a year or so.
     
  18. Deleted member 125107

    Deleted member 125107
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    I like this idea. Like sometimes your tire would blow out from low tread or something. Or maybe you "forget to put oil in your car" and it blows up driving down the road. Or etc. And another cool thing would be like if you were drag racing it would rarely but sometimes blow up like real life. Or after like an hour "not really" of red line it like threw a rod or something.
     
  19. atv_123

    atv_123
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    While those are all great points, I can see your new here. If you look at the top left of the post above you, you will notice that the last time someone posted on this thread was a full year ago. This is a bump and for some reason a lot of people around here don't like that (I pretty much don't care and if the point was useful, whats the point of making a new thread about it), so just be careful.

    But I would like to welcome you onto the forums!
     
  20. speednsnake

    speednsnake
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    !!!WALL OF TEXT INCOMING!!!​

    Since this thread has already been bumped I may as well give my .02, most drivetrain failures wouldn't be very fun in this game. Most of our runs would end with the radiator getting pushed into the fan with a subsequent massive loss in coolant, followed by a blown head gasket/cracked head, and then a huge loss of power. That being said, here are all of the ways a drivetrain can critically fail that i can think of. Seeing as BeamNG is a vehicle simulator, these are the kinds of failures that you could expect if they added drivetrain breakages.

    Trans fluid leakage in an auto would just lead to hard, late, shifts and eventually it would simply refuse to go into gear (and yes 6677, there is trans fluid in the radiator, it's just segregated to a lower tube that is cooled by the surrounding coolant. what you are referring to is an external trans cooler which is usually used in conjunction with the modest one built into the radiator).

    With a manual they could simulate syncro failure that would "kick you out" of affected gears back into neutral. It'd be kinda interesting but unlikely to happen unless you were power shifting or abusing a manual without the clutch for a while, but at least they could flex the upcoming sound system to include synchro grind/ gear bucking. Manual transmissions can blow their guts out if you really romp on them/upgrade the engine waaaay too far beyond the tranny's torque rating, but that would only be applicable and interesting if they included a good system for upgrading the drivetrain part by part, thus forcing us to be wise in how we modified our vehicles. It would ruin a lot of the charm of drag cars and sleepers but I'd say it's worth it if we can see fluid and chunks of transmission casting trailing behind our ruined cars. :D

    Clutches sometimes detonate from excessive centripetal force and heat which can be pretty dramatic as it often results in the bell housing shattering. Stuff like that would be likely to happen in ultra high performance vehicles on a really hard launch (I'm looking at you Moonhawk), or in the event of a "money shift" (Shifting into a lower gear at redline ie: 1-2-3-2-horrible grinding noise). Much less interesting would be a worn or glazed clutch which would just refuse to engage.

    On the engine side we'd be constantly crushing oil pans and seizing the motor, which can cause crank/rod/piston/block/transmission/differential failure if the vehicle is at high rpms. Probably more annoying than fun. Real cars don't stand up to very much internal damage. Time belt/chain failure would just suck, as your car would up and stop running for no apparent reason. This brings us to performance upgrades, namely boost.

    Boost is a different story. At high boost a bad tune or fuel stoppage can cause spark knock (spontaneous ignition of fuel air mixture without the input of the spark plug) which eventually leads to a violent bottom end failure, once again resulting in a trail of fluid and metal chunks behind the car. This brings us back to overheating as some setups are simply prone to doing so. With boost you are less worried about the coolant overheating as you are about the intake air temps spiking and causing spark knock. Boost, particularly from a large blower, is an excellent way to do that. For example, the drag spec Moonhawk pushes out more than 1000hp above it's naturally aspirated counterpart which is, quite frankly, impossible without a ridiculous amount of NO2 and super high octane race gas. Assuming that it somehow can do 1200+hp with 378ci worth of motor, the life expectancy of such a build would be very short indeed, with or without an intercooler. Even then it could only run for maybe an hour at a time including idle and warm up (You probably wouldn't even be able to move it without letting it warm up for a few minutes while it struggled to keep running). Turbos are a little less dangerous for a motor but at a high enough level of boost they will still inevitably kill the motor for good. If the devs added water/alcohol injection you could potentially make some of the really crazy vehicles more hardy, but adding gobs of power will always drastically reduce durability.

    At the other end of the vehicle, differentials can fail if they are driven too hard. In the case of limited slip or locked differentials, if you drive on a flat for too long (or any other circumstance that cause one wheel to be smaller in diameter than the other) the axle retainers can completely fail leading to the axle walking out of the vehicle with the wheel still attached. Spools have very little tolerance for differences in wheel diameter and tend to break everything around them when something goes wrong. This, once again, causes the axles to work their way out of the axle housing during corners, and subsequently fall out. Might make you think twice about opting for a non open diff.

    We already have driveshaft failures but to me they seem to be a placeholder for a better system. When driveshafts torsion apart in real life, they have a nasty habit of digging into the ground and pole vaulting the end of the vehicle while ripping out then entire axle assembly, assuming that the front of the shaft fails with respect to the direction of travel. When the back end of a shaft fails the end result is pretty much like what currently happens in-game, with the exception that real driveshafts do not stop spinning after they break, and they tend to flail around under the car damaging other components.

    There you have it. If you got through reading that tome I'd wager that you'd agree that they would be very frustrating in-game. When it comes to realism in this game the devs have never screwed around, and whatever they chose to add to this game it will most likely be accurate to real life. If you came to BeamNG for crashing you probably wouldn't like realistic running gear failure, but if you're here for the unopposed simulation of vehicles, I think you'd agree that the realism of these features would be cool enough to outweigh the cons, especially since you will probably never see anything anywhere close to it in any game present or future.
     
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