hi all, i guess you have all realised there hasnt been any form of update since september (according to the changelog). i just tried to update my game just to see if it updated, nope nothing at all. i mean 3/4 people here have paid for this game, and yes i can understand development is a pain and there are drawbacks. but there hasnt been any movement in months....im really worried that i have spent money on something that will not get anywhere. i apologise if this post comes across as insulting in any way i do not mean any disrespect, i think this is a brilliant game but fail to understand why its just halted???? before the last update on the changelog the game was regularly updated nearly every week. has something happened? what has caused this amount of delay? is there a development branch? (stable build - dev build) im merely just interested why theres been silence for a while. sorry for any misleading-leading comments people will find im sure of it. like said before no dis-respect but theres nothing happening here that i can see, how many months before anything else? extra 4 months? as it looks like this isnt refundable lol
At the end of december, there will be a big update The Race Update! Just wait a little bit the community is making a lot of mods, which you can download and enjoy
:| I'd like to see you get 2-3 mates and make a game (engine) better than this and release updates once a week. :|
We are working our asses off on a huge update. We also have to deal with 30-60 support e-mails every day. If you watched the dev blog or Facebook page at all you would know that there are new vehicles coming, lots of fixes, new features, a new map, and more.
thank you for the quick reply, thats all i asked for i am sorry if it sounded a bit pissy, you can understand where i was coming from too right? - - - Updated - - - wait 3 people made this game???! fuck sake i feel bad now
4 People made it actually. Estama and TDev are the programmers while LJFHutch designs maps and Gabester models cars. EDIT: Frickin' ninja'd
so you plan to implement all of this at one time? couldnt this cause issues? i mean if it was spread out, issues with certain new items, features whatever you name it can be fixed. when its all released at the same time there could be problems everywhere if that makes sense? please look what ARMA 3 are doing with their updates and how they release new patches. they have 2 branches, 1 stable and 1 dev branch. the stable branch is pretty self explanatory and dev build is more for testing and adding new things. this way the people that opt into the dev build get the advantage of early access to new additions and features but theres a risk. the game developers constantly look on the forums for the dev build and monitor any bugs and fix them. after 3-4 weeks pass they release a big major stable update. hope that makes sense. - - - Updated - - - i take my hat off to them... i thought there was a whole team or a number bigger than 4 lol. im impressed
If the devs feel comfortable enough with the way the update handles, they will release it. If it was buggy and not polished enough for their liking's, they wouldn't release it. That's why there is no definite release date. They wanna make sure it is perfect EDIT: 420 posts! Woot Woot!
Like Gabe said. They are working there asses off. This is just the alpha they don't have to release nightlys everyday. I say let them work hard and take the time they need. In the meantime spend time with your family or something pop.
4 people??????????? Im feeling bad just paying 15 buks for it... jez what are u made of? Amiga demoscene coders? 10 PRINT "TALKPAD" : GOTO 10
ARMA 3 is also developed by a AAA studio with hundreds of employees, and they have the time and resources to branch their builds and deal with massive amounts of community bug reports and complaints. We have a small group of pre-alpha testers who test things before they go out as a stable update - trust me, you don't want to have access to that right now. There are a lot of things not working as we fix/remake them.
Just saying, we have several dev-branches already but we prefer not to share them with the public until they reached a decent enough quality and stability Also i just looked it up, in the last week we came to about 100 changes to the code and the files in general. - - - Updated - - - I can only stress that. The players would not prefer a build that crashes every 3 minutes or no GUI's are working anymore since its being worked on
and the number of people standing around their watercooler at any one time massively outnumbers the entire BeamNG team, let alone those back at their desks working There have been progress reports in the dev blogs, the developers have a regular forum presence, facebook pictures recently showed of the T75 WIP and also there is a banner up top of this very page mentioning the race update - - - Updated - - - They probably consist of about 99% by mass caffeine by now. EDIT: Bug report, I do not appear to be able to give thanks to a developer twice in one post (kidding of course, I know its not a bug, but its often deserved)
Basically, in any dev cycle you have content releases and bugfix releases. Content releases are infrequent, but large. Bugfix releases are quick patches in (hopefully) rapid succession soon after a content release to fix issues caused by the content release as they arise. Once the devs are satisfied with the current release as being stable, they begin work on the next content update. This is why there hasn't been an update in a while after rapid updating every week, they moved on to the next content release. (The Moonhawk got tossed into a bugfix-release because it was essentially done and we whinged really bad about not having it yet, it does not count as a content release in the model depicted above.)
Dude it took gta IV 5 years to make with 1000 people. Beamng only has a crew of 4 so stop bitching about updates.
Brilliant, if we need the 1000*5 years of development time collectively to make BeamNG a complete game, we only have 4 people. Its gonna take 1250 years to complete BeamNG.