Solved Saving modified official maps under different names.

Discussion in 'Mod Support' started by EruptionTyphlosion, Jun 12, 2017.

  1. EruptionTyphlosion

    EruptionTyphlosion
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    I keep screwing this up somehow...

    I'd like to use the default maps as bases for some custom maps, but I always screw up the saving. What should I do? Let's say I take hirochi raceway, how would I go about taking a modified copy and naming it something else?
     
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  2. EruptionTyphlosion

    EruptionTyphlosion
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  3. meywue

    meywue
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    BeamNG Team

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    Hey,

    copy the level zip file from the steam content/levels/ folder to your mods folder. Unpack it through the modmanager of the game. Once unoacked, rename the root folder to something unique. Also rename the level folder. In the end it should look like this:

    hirochi_rw_fera_modname/levels/hirochi_rw_fera_level

    Now you have to change the pathes to meshes and other references. I recommend you to use Sublime Text to search in 'all' the files for the previous level folder name (e.g. 'hirochi_raceway').
    Press Ctrl + Shift + F to search for strings in multiple files and folders.



    Once searching for them you will find many pathes pointing to the wrong folder. You have to change these pathes to fit you level folder name.



    I hope I didn't forget something.
    Let me know if this worked out for you.
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    So, it would be named something like this:

    fera/levels/fera_level?
     
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  5. meywue

    meywue
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    That would be the folder structure actually.
     
  6. EruptionTyphlosion

    EruptionTyphlosion
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    Yes. Thanks!
    --- Post updated ---
    How do I search all the files in sublime text?
     
  7. meywue

    meywue
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    BeamNG Team

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