Why does Deja Vu sound like some of Rush's more synth-heavy stuff to me? Just make the drums heavier, add more guitar and raise the pitch of the vocals, and you have something from one of Rush's later albums.
Took me 27 and a half hours to download the 0.9 update Gotta love satellite's 12kb/s --- Post updated --- What the hell? Prove it, you have no fact about that.
Annnddd... I'm done with the school year! Just finished my last exam, now to go home and play (more like mod) beam for a week until my family goes on our Europe trip, and on the way, I get to visit tdev at the Beam HQ!
That sounds pretty damn awesome. I probably ought to get myself across the channel again at some point, outside of mainland UK (+Isle of Arran) I haven't been anywhere but France, LeMans is a really cool city though.
Prove otherwise? As it stands, I know very few gta 5 players that do mod, I know far more non modded players
I don't personally know of anyone who uses mods in GTA 5, myself included. Having said that I only know of one(?) person who still plays it. For me I am far more likely to play GTA4, since I know I can safely play that game without anything bad happening. Whereas GTA5 has so much DRM/Online BS that I don't want to touch it with a ten foot barge pole. Equally I don't wish to support or endorse GTA Online in any way or form whatsoever, mostly because I don't want to encourage other devs to cripple their games in the same way Rockstar has (most likely at the request of Take2). The whole thing is cancerous and I would rather spend my time playing games made and published by companies that respect their players. Since these days there are already enough games that do to last me a life time.
Yeah, I've never actually played any of the GTA games myself, but know plenty who have. All of them use mods, but only 2 make them.
Weighing in on the OpenIV cease and desist: I've played my share fair of GTA games. I've messed around in SA-MP, I've modded IV to oblivion, and I've played though Vice City once and V twice. I've bought GTA V twice and suck 126 hours into it on PC and I know it must be over 300 on Xbox 360, mostly in GTA:Online. In terms of PC, modding has always been apart of the culture. Extra missions, cars, ENB settings, textures, player models, entire maps, etc., etc. Take2's actions only prove that GTA is a cash cow for them. They are so focused on making money through the likes of shark cards that they've failed to actually deliver good, fun to play content that's accessible. What do I mean by accessible? Look at the most recent GTA:O update, Gunrunning. The main base of operations is $1,000,000 and the mobile command center is another cool million. In case you can't math, that's $2,000,000 in game currency just to be eligible to play the Gunrunning missions. The missions themselves cost hundreds of thousands, and all the new cars range from a million up, and the new weapons are hundreds of thousands. It's simply not practical for a normal person with a normal life that consists of a job, school, and other engagements to grind in GTA:O to play missions for Gunrunning. So what do we do instead? We mod the single player experience. It's more rewarding, more fulfilling, and more personalized. The options for what the RAGE engine can do are almost limitless thanks to GTA V's stability (in most cases), OpenIV, and ScriptHook. Of course, modding the single player experience doesn't make Take2 money, so they attack the developers of the tools used to modify it, instead of attacking the developers of tools used to hack and mod the multiplayer experience. Such a shame, honestly. I loved GTA IV and SA, but I never loved V, only liked it. Well... vanilla, anyway. A few graphical modifications and a car meet mod later, I loved it.
Which to make the maths even easier, that 2 million of in game currency is £25 worth of real money. Why bother making a single player DLC that you could only get £20 out of when you can make a couple 3d models, a small number of generic missions and call it a day...
It's also very sneaky how Take Two sent out the letter to the OpenIV right in the middle of E3 so that it would get lost in the news of other games.
Then again, they do send these things out on such a rapid basis that I would be surprised if they hadn't done over that time period also
I need to be up early tomorrow to go pick up a trailer, then go pick up my buddy's mud truck, and get it to the mud drags so I can meet up with him and get the truck registered. So what am I doing? Playing GTA at midnight:30 half drunk.
I'll just go and grab my crystal ball... For me, I think it was about 3 years start to finish, but real hard to tell since it wasn't exactly an overnight change. TLDR: Go see a specialist