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Get player vehicle and config [SOLVED]

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by jojos38, Jul 6, 2017.

  1. jojos38

    jojos38
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    Hi, i am the creator of Siren & Horn Mod and i would like to know if someone know how to get the player car configuration.
    I have this code:

    local vehicleNames = scenetree.findClassObjects('BeamNGVehicle')
    for _, name in ipairs(vehicleNames) do
    local veh = scenetree.findObject(name)
    print(veh.partConfig)
    end


    but it return me all vehicle on the map and i want only the vehicle the player is driving.


    I also have this:

    local vehicleName = v.vehicles.vehicleDirectory:gsub("vehicles/", ""):gsub("/", "")
    print(vehicleName)


    but it doesn't return me the config...

    If someone could help me please ? :)
     
  2. stenyak

    stenyak
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    Use be:getPlayerVehicle(playerNumber)
    Where playerNumber is typically 0 (but can be 1, 2, etc if using multiseat).
     
  3. jojos38

    jojos38
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    Thank you, but it return me "userdata: 0x516541..." :/
     
  4. stenyak

    stenyak
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    Yep, that's your vehicle.

    be:getPlayerVehicle(0):getField('partConfig', '')
    be:getPlayerVehicle(0):getField('JBeam', '')
     
  5. jojos38

    jojos38
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    THANK YOU !!!
     
  6. stenyak

    stenyak
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    You're welcome ;)
     
  7. jojos38

    jojos38
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    How can i make transfer this value in vehicle lua ._. ?
    I tried obj:queueGameEngineLua("be:getPlayerVehicle(0):getField ('drivingSounds.vehicleConfig = (\"'..'partConfig', ''..'\")')") but it doesn't work :/
     
  8. stenyak

    stenyak
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    What are you trying to accomplish?
    The quotes don't seem to be correctly matched.
    In addition, you are calling somethingsomething:getField('foo = bar') which makes no sense.
     
  9. jojos38

    jojos38
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    The code you gave me can be runned only in "GE Lua" and i need this value in "Vehicle Lua" so i want to find a way to get this value in Vehicle Lua
     
  10. stenyak

    stenyak
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    Then for starters you need to queue it into vehicle lua, but you are literally queuing it into game engine lua ("queueGameEngineLua").
    You must use obj:queueLuaCommand instead.

    But still, I have no idea what you are trying to accomplish. Can you please explain in english (not in code) what you want to do?
     
  11. jojos38

    jojos38
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    I want to do this "be:getPlayerVehicle(0):getField('partConfig', '')" in lua vehicle
    --- Post updated ---
    obj:queueLuaCommand("drivingSounds.vehicleConfig = be:getPlayerVehicle(0):getField('partConfig', '')") --> return me "attempt to index global 'be' (a nil value)

    be:getPlayerVehicle(0):getField('partConfig', '') --> same

    obj:queueGameEngineLua("drivingSounds.vehicleConfig = be:getPlayerVehicle(0):getField('partConfig', '')") --> return me "attempt to index global 'drivingSounds' (a nil value)
     
  12. stenyak

    stenyak
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    If you are in vlua already, then you can use:
    partmgmt.getConfig()
     
  13. jojos38

    jojos38
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    Okay but it return me "table: ..."
     
  14. stenyak

    stenyak
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    If you want it in text form, you can pass it through serialize()
    serialize(partmgmt.getConfig())
     
  15. jojos38

    jojos38
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    Okay but it return me a long list of all vehicle parts :/
     
  16. stenyak

    stenyak
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    Please describe what you are trying to accomplish. Describe your end goal, rather than the next detail that you believe is necessary to achieve the greater goal. Otherwise we'll be running in circles chasing the wrong problems.
     
  17. jojos38

    jojos38
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    I just want to get this : be:getPlayerVehicle(0):getField('partConfig', '') --> return the vehicle config.pc in the "BeamNG - Vehice Lua". just this
     
  18. stenyak

    stenyak
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    That is exactly what you are getting, both pieces of code return the exact same string as the other. One does it from gameengine lua, the other from vehicle lua.
     
  19. jojos38

    jojos38
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    I don't understand
    --- Post updated ---
    Just go on the beamng chat https://www.beamng.com/pages/chat/
     
    #19 jojos38, Jul 6, 2017
    Last edited: Jul 6, 2017
  20. Codeslasher

    Codeslasher
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    Hi,
    This is how to get the config as well as other pieces of data.

    Code:
      local vid = be:getPlayerVehicleID(0)
      local vehicle = scenetree.findObjectById(vid)
      if vehicle then
         local model = vehicle.JBeam
         local licenseText = vehicle.obj:getDynDataFieldbyName("licenseText", 0)
         local color = string.format("%0.2f %0.2f %0.2f %0.2f", vehicle.color.x, vehicle.color.y, vehicle.color.z, vehicle.color.w)
         local _, config, _ = path.split2(vehicle.partConfig)
      end
    
    config, in the 2nd to last line of code, is the vehicle config.

    Good Luck.
     
    • Agree Agree x 1
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