The Satsuma is one of my favourite mods, and is great to drive! My one question is if you're thinking of adding race suspension parts.
So I made a race/drag setup, but the radiators are really ineffective; can you make ludicrous power- radiators, or completely negate engine heating? I can get up to about 220 mph before the engine damage starts slowing me down.
There's a mod called Super Radiators that work on all official vehicles and some modded ones, like the Satsuma.
Love the mod a lot, but I think that a rat rod configuration for the pickup with a v8 or v6 could be cool. Also have you thought of doing a 4x4 varient?
Put rally tires & stripped out the extra weight on the highest displacement stock engine model and tried the downhill rally in Utah. Other than being really bouncy and oversteering when you lift-off the gas it was a fun little makeshift rally car. It lost a lot of speed in the river crossing and fire started spewing out of the rear end.
Thank you!! I found out that it maxes out at about 250 mph. (it fluctuates between 248, 249, and 250.)
i don' t know if people have had this problem with this mod that the cars colors keep flickering and never stays the same color have searched and i have found nothing so i would like to see if anyone could help me
I had this problem, too. Sometimes a few body panels remained black whatever the color selected. Clearing shaders cache fixed it for me, but I'm not sure this is a proper solution.
It may be because I remove the whole cache folder almost once a day, but this bug has never happened to me. Someone else also reported this problem back in the day. It looks like there are two flexbodies of each miscolored part inside each other. That happened once when two spare tire flexbodies used the same name. The tire flickered between the whitewall and the blackwall one randomly. I'll try to find the problem before the convertible update.
after I downloaded the new update, I get the error message "failed to create resource (is the file missing?): vehicles/satsuma210/sounds/Satsuma_Rev5.wav" two times, and there are no engine sounds whatsoever.
The convertible body is not even modeled yet. I haven't figured out how to get the top frame to fold like a real thing. It's more like a mathematical rather than modeling issue. I thought earlier that the top bows slide along the rails in the bodywork like in this '50 Nash Rambler Convertible Landau: But then I realised that it won't work like that and the top is of a conventional folding type like this: I found it very difficult to design a top frame like that without any touchable parts. I hope using strips of cardboard and pins to make a real-life model will help me in designing the frame.