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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. EruptionTyphlosion

    EruptionTyphlosion
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    Well, I'm dumb. I forgot how time zones worked. I thought you gained time by going east, not losing it. So, the devs release updates around 1am in their time zone.

    :|
     
  2. KJP12

    KJP12
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    :3 That's good. Update > Everyone gets the update > No need to notify
     
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  3. EruptionTyphlosion

    EruptionTyphlosion
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    One thing I suggest. People should get notifications when an update is released.
     
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  4. KJP12

    KJP12
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    For a mod? That's been a thing for a long time now.
    --- Post updated ---
    if you stay on the site of course.
     
  5. EruptionTyphlosion

    EruptionTyphlosion
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    No, for game updates. Sorry if I wasn't clear.
     
  6. KJP12

    KJP12
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    Oh, yea, that would help. Well, who knows. Maybe we will get one next game update...

    For all we know, a select few are probably gonna get an update now as a teaser.
     
  7. enjoyinorc6742

    enjoyinorc6742
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    my notification is steam and when people go crazy on the forums......about the update. people usually crazy anyway on here
     
  8. BombBoy4

    BombBoy4
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    Or set an RSS feed of the forum to go through your RaspberryPi which is hooked up to a small display on the wall. Hey! It works!
     
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  9. Glitchy

    Glitchy
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    An update maybe upon us. The developer section has been very quiet, and they are showing no signs of posting on it.
     
  10. Giraffinator

    Giraffinator
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    Yeah, usually LJFHutch would give regular Italy updates, but he recently hasn't.
     
    • Agree Agree x 4
  11. ConcordeLXi

    ConcordeLXi
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    Maybe (like with the Hopper) they're making an "unannounced vehicle" that shares a name with something on the concept list? Maybe the 2014 Covet or the Jargl. I mean they said it was unexpected, so...
     
  12. rocksim

    rocksim
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    Probably not. Don't talk about that list.
    England is my city
     
  13. StarredKing101

    StarredKing101
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    Air bags deploy at an alarming speed once a impact is detected. not sure how fast, but it would be hard to create something that deploys so fast. Also there is no point in air bags if they are not adding people inside, which they are not.
     
  14. KJP12

    KJP12
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    Well, you could use beamPrecompression to precompress them to deploy fast.
     
    • Agree Agree x 1
  15. Deleted member 160369

    Deleted member 160369
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    Well, they deploy so fast that they could basically spawn the inflated bag out of nowhere, no need to simulate the whole inflation process.

    Also, airbags are deployed even without occupants on board. It might sound pointless, but it's also kinda weird to have modern vehicles crash without a single bag deploying.
     
    • Agree Agree x 4
  16. crazikyle

    crazikyle
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    Estama just said that they are changing over to full volumetric pressure for pressure physics
    Screenshot_2017-07-25-12-05-08.png
     
    • Informative Informative x 4
  17. BombBoy4

    BombBoy4
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    Better tire simulation and lots of optimizations. Awesome!
     
  18. Captain. Adam

    Captain. Adam
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    upload_2017-7-25_19-59-21.png
     
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  19. Deleted member 160369

    Deleted member 160369
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    Extremely WIP = central town is missing pointless roundabouts, faded signals and broken traffic lights. :p
     
  20. DriftinCovet1987

    DriftinCovet1987
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    Not very likely.

    I sure hope not. Speaking of the LeGran, I think that that may be getting some updates soon to get it to the crash standards of the other cars, and it may also be the base for the minivan that will come When It's Ready.

    The inflatable mat is composed of over 1500 nodes...which (in a very tiny space) would give HUGE issues in terms of how well they can work. Unless this quote below means that airbags are possible in Beam. And anyway, I just don't see the point of having airbags if we're never going to get in-car drivers.

     
    #6320 DriftinCovet1987, Jul 25, 2017
    Last edited: Jul 25, 2017
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