1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. ¿Carbohydration?

    ¿Carbohydration?
    Expand Collapse
    Banned

    Joined:
    Mar 19, 2017
    Messages:
    1,493
  2. ConcordeLXi

    ConcordeLXi
    Expand Collapse

    Joined:
    May 3, 2017
    Messages:
    706
    • Agree Agree x 3
  3. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    933
    More like when Stoat or Dumm post some plane (under development) photos.
     
    • Agree Agree x 2
  4. Chevy1980s

    Chevy1980s
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    85
    I've never modified an engine in beamng before, but if I figure it out, sure. It appears that you are right about 1400HP, which are twin Chevy 502 big blocks. I would need help with this one to since it's such a wacky car o_O
    as2.png as1.png
     
    #13244 Chevy1980s, Jul 25, 2017
    Last edited: Jul 25, 2017
    • Like Like x 3
    • Agree Agree x 1
  5. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,561
    upload_2017-7-25_16-59-13.png
    "My name is Max."

    back by demand of a couple people on my profile

    upload_2017-7-25_18-54-12.png
    glass

    upload_2017-7-25_19-1-10.png
    in better detail
     
    #13245 The Shotty, Jul 25, 2017
    Last edited: Jul 25, 2017
    • Like Like x 9
    • Agree Agree x 1
  6. D-Troxx

    D-Troxx
    Expand Collapse

    Joined:
    Oct 4, 2013
    Messages:
    1,324
    Ported some more parts :).
    Now whats left are the other unfinished body's, engines, suspension (which is horribly outdated) and the AWD system.

    screenshot_00157.png screenshot_00156.png screenshot_00155.png screenshot_00158.png screenshot_00159.png
     
    • Like Like x 4
  7. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    659
    Running in the 60s, its just an old way I like to be
    runninginthe60s.png
    Ops acidnet
    acidnet.png
    Is there any texture wizards who are willing to help. Barstow fame so that should be easy
     
    • Like Like x 6
  8. KJP12

    KJP12
    Expand Collapse

    Joined:
    Jul 26, 2016
    Messages:
    669
    Bad materials.cs. Check to see if there is anything in the console after reloading the car.
     
  9. ¿Carbohydration?

    ¿Carbohydration?
    Expand Collapse
    Banned

    Joined:
    Mar 19, 2017
    Messages:
    1,493
    You could replace them with 2 Moonhawk V8s and produce 3000 HP. :rolleyes:
     
  10. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    659
    I tried putting in a fresh barsow materials file and yet still no texture :(
     
  11. KJP12

    KJP12
    Expand Collapse

    Joined:
    Jul 26, 2016
    Messages:
    669
    Check if there is anything in the console (tilde [~] key)
     
  12. allen key

    allen key
    Expand Collapse

    Joined:
    Feb 17, 2015
    Messages:
    191
    yeah, textures don't work that way
     
  13. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    659
    With te Barstow frame I expected it to
    Not the body just the suspension and engine
     
    • Informative Informative x 3
  14. allen key

    allen key
    Expand Collapse

    Joined:
    Feb 17, 2015
    Messages:
    191
    ahh i see

    did you change any object names?
     
  15. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    659
    No, not in blemder or any of the texture names
    Actually I changed the mane of the body I thik
     
    • Informative Informative x 2
  16. allen key

    allen key
    Expand Collapse

    Joined:
    Feb 17, 2015
    Messages:
    191
    or the .dae name
     
  17. KJP12

    KJP12
    Expand Collapse

    Joined:
    Jul 26, 2016
    Messages:
    669
    The DAE file name doesn't matter as long it doesn't override the original DAE.
     
  18. allen key

    allen key
    Expand Collapse

    Joined:
    Feb 17, 2015
    Messages:
    191
    in any case, i would recommend asking in mod support
    so we don't clog up this thread
     
  19. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    659
    Okk, no dae file has been changed name wise
     
    • Like Like x 2
  20. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    comparison.jpg
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice