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Is it possible to put beamng.drive on my ios

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Max_ellis74, Jun 13, 2017.

?

Should Beamng.drive be on ios and android

  1. Android

    11 vote(s)
    25.6%
  2. Ios

    15 vote(s)
    34.9%
  3. Both!!

    33 vote(s)
    76.7%
Multiple votes are allowed.
  1. Rolph

    Rolph
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    Joined:
    Feb 19, 2016
    Messages:
    177
    Only if you have Jet Black iPhone. Then you'll be able to watch your reflection as poor phone slowly dives into abyss of fire and suffering

    Or:
    IMG_8385.png
     
    #21 Rolph, Jun 20, 2017
    Last edited: Jun 20, 2017
  2. Dead_Mouse

    Dead_Mouse
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    Joined:
    Jun 27, 2016
    Messages:
    183
    You know what, I’ve just started making games and from what I’m seeing it would probably plawsable. If I was to get the game to run in unity or unreal, all I would have to do is optimize it so it can run on the phone and code it so you can play with touch screen. In unity, you can switch build settings from pc, Mac, and Linux, to iOS and android. So it. Might actually be possible
    --- Post updated ---
    Almost definitely with the new iPad Pro that came out a month or so ago
     
  3. Inertia

    Inertia
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    Joined:
    Dec 29, 2015
    Messages:
    1,692
     
    • Agree Agree x 10
  4. Modem

    Modem
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    Joined:
    Sep 22, 2016
    Messages:
    398
    ARE YOU ACTUALLY STUPID.

    THERE IS NO RANDOM FUCKING

    LINE OF CODE THAT SAYS "OOPS HERE YOU GO IT RUNS ON IPADS NOW"

    YOU CANT JUST PORT A GAME TO A DIFFERENT ENGINE
     
    • Agree Agree x 5
  5. Dead_Mouse

    Dead_Mouse
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    Joined:
    Jun 27, 2016
    Messages:
    183
    Never said that and Jesus man you got triggered, I’m saying that you can put it into iOS and android mode and then code in the controls. Do not say something you have no business in or that you don’t know anything about. I am also saying that you can optimize it then add the code and fix code that you need to
    --- Post updated ---
    You doubt me
     
  6. MisterKenneth

    MisterKenneth
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    Joined:
    Mar 26, 2016
    Messages:
    1,747
    There's a reason why @Modem "got triggered" and @Inertia "doubts" you.

    BeamNG operates on one of the most powerful game engines in the world today. My current laptop can barely run it, which is why a more powerful computer is on my list of things to get in the future.

    If my laptop can barely run BeamNG.drive, what makes you think an android and ios will? Even consoles like Xbox has been ruled out. They couldn't take it either.

    I apologize if I sound rude.
     
    • Agree Agree x 8
  7. TechnicolorDalek

    TechnicolorDalek
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    Joined:
    Dec 6, 2013
    Messages:
    1,026
    You can't just "get the game to run in Unity or Unreal". You can't do that. "The game" is made in Torque3D. "The game", meaning the soft body physics engine, has no particular ties to Torque3D that would make it impossible to ever use it in anything else with some adaption to however objects and graphics are handled in that engine. You do not have access to the code that would theoretically make that possible. Adapting the UI to a touch screen interface would not magically make it compatible with mobile devices. No matter what engine you run it on, the sheer magnitude of roaring physics power that BeamNG requires far outpaces anything any mobile device can provide, anything most laptops can provide, anything modern consoles can provide, anything most people's computers can provide in general. You're asking a paper plate to dam up Niagra.
     
    • Agree Agree x 5
  8. FireStriker

    FireStriker
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    Joined:
    Jan 8, 2016
    Messages:
    1,827
    Not possible. The phone would explode. The crash physics will cause the phone to overheat VERY fast.
     
    • Agree Agree x 2
  9. Flippi 284

    Flippi 284
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    Joined:
    May 2, 2017
    Messages:
    2,856
    IT WILL GO......KABOOM!!!!!!!!!!
     
  10. Skoops[FIN]

    Skoops[FIN]
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    Joined:
    Jan 22, 2017
    Messages:
    227
    Are you dumb, any phone could NOT run beamng. And also, you cannot port Beamng from Torque3D to Unity. Jesus... How can someone be so idiotic......
     
    • Agree Agree x 2
  11. Peter Beamo

    Peter Beamo
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    Joined:
    Jun 27, 2016
    Messages:
    3,200
    Play Beam.DE in andriod!!
    lol
     
  12. Dead_Mouse

    Dead_Mouse
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    Joined:
    Jun 27, 2016
    Messages:
    183
    Never said it had to be ported and no, I’m not idiotic, I am rational, nothing is impossible, you just wait and see
     
  13. Skoops[FIN]

    Skoops[FIN]
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    Joined:
    Jan 22, 2017
    Messages:
    227
    Come on, many people have already said what I'm about to say. The "game" (Beam.NG) is made in the game engine "Torque3D". It is only for the PC, so Beam.NG cannot be ported to Unity, so it cannot be ported to IOS or Android.
     
    • Agree Agree x 1
  14. EruptionTyphlosion

    EruptionTyphlosion
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    Joined:
    Sep 24, 2016
    Messages:
    2,927
    "beam on mobile?"

    No. Just no...
     
    • Agree Agree x 2
  15. Modem

    Modem
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    Joined:
    Sep 22, 2016
    Messages:
    398
    considering you think that something that has trouble running google chrome can run a game as complex as beamng, you are the one who doesnt know anything about coding. yes, you can optimize code. that doesnt mean it runs as fast as it will on my pc gaming rig as it will on an ipad pro. it just means it will run a wee bit faster on my computer. you cant just magically make a dodge grand caravan have 700 horsepower by changing the sparkplugs, just as you cant make an ipad run at the speeds that a high end gaming rig will.
     
    • Agree Agree x 5
  16. TechnicolorDalek

    TechnicolorDalek
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    Joined:
    Dec 6, 2013
    Messages:
    1,026
    bruh

    BRUH

    b r u h
    r u h b
    u h b r
    h b r u

    9001 bitchez on my pee-anis

    nothing is impossible

    I am rational

    JUST YOU WAIT
     
  17. Ulrich

    Ulrich
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    Joined:
    Aug 15, 2013
    Messages:
    1,195
    First : IPhone 7... On paper it should be less powerful than my 200€ budget phone.

    Second : Maybe in 20 years when phone will be as powerful as today PC. Don't expect to run a complex Soft-body physic game on a phone any time soon.

    Third :...Wat?
     
    • Agree Agree x 1
  18. Deleted member 160369

    Deleted member 160369
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    Guest

    "Nothing is impossible, just you wait" = BeamNG will be ported to mobile devices in about 15-20 years.

    He has a point.
     
  19. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    you're funny
     
    • Agree Agree x 2
  20. 98crownvic

    98crownvic
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    Joined:
    Jul 14, 2016
    Messages:
    1,525
    Boy, would I love for it to come out on iOS. Don't get me wrong, I'm an apple guy, but if macs aren't even supported for Beam it's not gonna happen. My laptop runs the techdemo at about 3 fps (can't even do that anymore because of the windows ransomware and my total hunk of junk can't even handle windows 10 as far as I know) but my iPad would probably run at about -27386 fps. Mobile devices just aren't built for gaming right now, unfortunately.

    and wait wtf the iPad Pro won't run beam...
     
    • Like Like x 1
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