Re: Valley Roads and Mountains UPDATED 11/10/13 The new update runs on my Nvidia card. I only played it for fifteen minutes due to time restraints. Loved what I saw though .
Re: Valley Roads and Mountains UPDATED 11/10/13 Last time I spawned in, then it had the device had been lost.
Re: Valley Roads and Mountains UPDATED 11/10/13 Ok well then I'm really out of tries. I feel so bummed that all my time isn't able to be seen by you guys
Re: Valley Roads and Mountains UPDATED 11/10/13 Oh, it works. I just meant before I grabbed the most recent update it was crashing. Sorry for the confusion!
Re: Valley Roads and Mountains UPDATED 11/10/13 THAT IS AWESOME! More people, give me feedback with the new (couple days out now) version! New Version out see first post
Re: Valley Roads and Mountains BUGS FIXED(Hopefully) i get a bunch of errors (9 in total) then when the level loads it loads this
Re: Valley Roads and Mountains BUGS FIXED(Hopefully) Check if the .MIS file is there. Also check if the .TER file is there - - - Updated - - - Your error doesn't even make sense lol
Re: Valley Roads and Mountains BUGS FIXED(Hopefully) You can make a nicer looking link using bbcode I just found out. you have to look it up i can't seem to show you without actually making a link
Re: Valley Roads and Mountains BUGS FIXED(Hopefully) I think I get what you mean. My map work for you ? - - - Updated - - - Yes so, Today, I went through every single road on a smoothing binge (haha). Everything looks quite a ways better IMO. Added a bit of forest, and widened some roads! BIG BREAKTHROUGH (I think); Bug issue I may have gotten rid of. There were still some materials reaching out to the dry_rock_island directory so, I've looked at every instance in each materials.cs that I found in my art folder and changed any material reaching out to the dry_rock_island folder and changed it to read from the Valley Roads and Mountains folder... I REALLY HOPE THAT WORKS FOR EVERYTHING I'm Releasing the map (again but officially again, teehee) because I think the bugs should be out. See first post for DL. My internet is verrry slow so expect it within a couple of hours
Re: Valley Roads and Mountains BUGS FIXED(Hopefully) I've been getting narwhal's issue. I've had it with 10 or so maps i've downloaded and only one works (Cliff 2.0)
Re: Valley Roads and Mountains RELEASE 11/17 New Version is ONLINE! First post! - - - Updated - - - Try the new version.
Re: Valley Roads and Mountains RELEASE 11/17 Ugh theres this random damn speed bump at one point and it screws me up every time!
Re: Valley Roads and Mountains RELEASE 11/17 Perhaps a graphics card error, it's working for people I can see - - - Updated - - - Some bumps are a bit large I'll admit Best fastest and stable speed I'd say is 60mph on the long bits
[UPDATE 12/22] Valley Roads and Mountains, An Open Road UPDATE! 12/22 Got my new Graphics Card (LOVE IT, 30-40 fps ROCKS) so I've been able to see more and more flaws. I did some deforestation to bump up the fps a bit and smoothed out some of the roads. I added some terrain noise textures on the really large mountains and I think it looks good. Finally, I added a mountain pass which has a couple of very sharp turns. A good speed on that is between 25-30 MPH and 15MPH on the turns. Cheers!
Re: [UPDATE 12/22] Valley Roads and Mountains, An Open Road you should update the link on the main post